test #2
8
Assets/material.meta
Normal file
8
Assets/material.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8294915e1189c1ad5a42d0beb1f39b0e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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137
Assets/material/New Material.mat
Normal file
137
Assets/material/New Material.mat
Normal file
@@ -0,0 +1,137 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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||||||
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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||||||
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m_PrefabInstance: {fileID: 0}
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||||||
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m_PrefabAsset: {fileID: 0}
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m_Name: New Material
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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||||||
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m_ModifiedSerializedProperties: 0
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||||||
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m_ValidKeywords: []
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||||||
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m_InvalidKeywords: []
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||||||
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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||||||
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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||||||
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serializedVersion: 3
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||||||
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m_TexEnvs:
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||||||
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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||||||
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
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- _DetailNormalMap:
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||||||
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
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- _EmissionMap:
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||||||
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
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- unity_LightmapsInd:
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||||||
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
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m_Ints: []
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m_Floats:
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||||||
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- _AddPrecomputedVelocity: 0
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||||||
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- _AlphaClip: 0
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||||||
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- _AlphaToMask: 0
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||||||
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- _Blend: 0
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||||||
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- _BlendModePreserveSpecular: 1
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||||||
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- _BumpScale: 1
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||||||
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- _ClearCoatMask: 0
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||||||
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- _ClearCoatSmoothness: 0
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||||||
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- _Cull: 2
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||||||
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- _Cutoff: 0.5
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||||||
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- _DetailAlbedoMapScale: 1
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||||||
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- _DetailNormalMapScale: 1
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||||||
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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||||||
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- _EnvironmentReflections: 1
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||||||
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- _GlossMapScale: 0
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||||||
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- _Glossiness: 0
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||||||
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- _GlossyReflections: 0
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||||||
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- _Metallic: 0
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||||||
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- _OcclusionStrength: 1
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||||||
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- _Parallax: 0.005
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||||||
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- _QueueOffset: 0
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||||||
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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||||||
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- _SpecularHighlights: 1
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||||||
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- _SrcBlend: 1
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||||||
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- _SrcBlendAlpha: 1
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- _Surface: 0
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||||||
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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||||||
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--- !u!114 &1899022904597166192
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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||||||
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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||||||
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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version: 10
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8
Assets/material/New Material.mat.meta
Normal file
8
Assets/material/New Material.mat.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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guid: 77d280db6e1acd77ab9c6fa5d3915f9c
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NativeFormatImporter:
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externalObjects: {}
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||||||
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,15 +2,11 @@ using UnityEngine;
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public class test : MonoBehaviour
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public class test : MonoBehaviour
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{
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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[SerializeField] private GameObject player;
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[SerializeField] private Material newMaterial;
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void Start()
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void Start()
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{
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{
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player.GetComponent<MeshRenderer>().material = newMaterial;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@@ -1,3 +1,64 @@
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<Solution>
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<Solution>
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||||||
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<Project Path="Unity.Timeline.csproj" />
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<Project Path="Unity.RenderPipelines.GPUDriven.Runtime.csproj" />
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<Project Path="Unity.PlasticSCM.Editor.csproj" />
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<Project Path="Unity.ShaderGraph.Editor.csproj" />
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<Project Path="Unity.RenderPipelines.Core.Runtime.csproj" />
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<Project Path="Unity.Mathematics.csproj" />
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<Project Path="Unity.Timeline.Editor.csproj" />
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<Project Path="Unity.Multiplayer.Center.Editor.csproj" />
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<Project Path="Unity.RenderPipelines.Core.Editor.csproj" />
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<Project Path="Unity.Collections.csproj" />
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||||||
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<Project Path="UnityEngine.UI.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Universal.2D.Runtime.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.Core.Editor.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Universal.Editor.csproj" />
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||||||
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<Project Path="Unity.PerformanceTesting.Editor.csproj" />
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<Project Path="UnityEngine.TestRunner.csproj" />
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<Project Path="Unity.Burst.csproj" />
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<Project Path="Unity.VisualScripting.Flow.Editor.csproj" />
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<Project Path="Unity.VisualStudio.Editor.csproj" />
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<Project Path="Unity.InputSystem.csproj" />
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<Project Path="PPv2URPConverters.csproj" />
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<Project Path="Unity.Searcher.Editor.csproj" />
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||||||
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<Project Path="UnityEditor.TestRunner.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.Core.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Universal.Runtime.csproj" />
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||||||
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<Project Path="Unity.AI.Navigation.Editor.ConversionSystem.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.State.Editor.csproj" />
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||||||
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<Project Path="Unity.Burst.CodeGen.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.Flow.csproj" />
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||||||
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<Project Path="Unity.PerformanceTesting.csproj" />
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<Project Path="Unity.TextMeshPro.csproj" />
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||||||
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<Project Path="Unity.TextMeshPro.Editor.csproj" />
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||||||
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<Project Path="Unity.Rendering.LightTransport.Runtime.csproj" />
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<Project Path="Unity.Burst.Editor.csproj" />
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<Project Path="Unity.Rider.Editor.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.State.csproj" />
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<Project Path="Unity.AI.Navigation.Updater.csproj" />
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<Project Path="UnityEditor.UI.csproj" />
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<Project Path="Unity.AI.Navigation.Editor.csproj" />
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||||||
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<Project Path="Unity.Multiplayer.Center.Common.csproj" />
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<Project Path="Unity.InputSystem.ForUI.csproj" />
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<Project Path="Unity.AI.Navigation.csproj" />
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<Project Path="Unity.Collections.CodeGen.csproj" />
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||||||
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<Project Path="Unity.Mathematics.Editor.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.SettingsProvider.Editor.csproj" />
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||||||
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<Project Path="Unity.InputSystem.TestFramework.csproj" />
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||||||
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<Project Path="Unity.CollabProxy.Editor.csproj" />
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||||||
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<Project Path="Unity.ShaderGraph.Utilities.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.Shared.Editor.csproj" />
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||||||
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<Project Path="Unity.RenderPipeline.Universal.ShaderLibrary.csproj" />
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||||||
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<Project Path="Unity.Rendering.LightTransport.Editor.csproj" />
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||||||
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<Project Path="Unity.InputSystem.DocCodeSamples.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Universal.Shaders.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Core.Runtime.Shared.csproj" />
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||||||
<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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||||||
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<Project Path="Unity.VisualScripting.DocCodeExamples.csproj" />
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||||||
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<Project Path="Unity.PlasticSCM.Editor.Entities.csproj" />
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||||||
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<Project Path="Unity.Collections.Editor.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Universal.Config.Runtime.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Core.ShaderLibrary.csproj" />
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||||||
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<Project Path="Unity.RenderPipelines.Core.Editor.Shared.csproj" />
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||||||
</Solution>
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</Solution>
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||||||
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|||||||
Reference in New Issue
Block a user