fack
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BIN
Assets/charecter-controller/models/character_root.fbx
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Assets/charecter-controller/models/character_root.fbx
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Assets/charecter-controller/models/character_root.fbx.meta
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Assets/charecter-controller/models/character_root.fbx.meta
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[{000214A0-0000-0000-C000-000000000046}]
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Prop3=19,11
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[InternetShortcut]
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IDList=
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URL=https://styloo.itch.io/
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[{000214A0-0000-0000-C000-000000000046}]
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[InternetShortcut]
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Hello
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If you have problems with some areas like skirts, you can always render both faces, disabling backface culling
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FOR FBX USERS :
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Metallic, Roughness, Alpha may NOT WORK properly,
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you may be need to re plug them or ADJUST the value.
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FOR UNITY USERS :
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If material have alpha : you'll need to enable alpha cliping in the material inspector's tab if there's alpha texture
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or if old rendering pipeline : change opaque to something :)
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and you guys are also FBX USERS so you'll need to replug the materials if needed
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FOR GLTF GLB USERS:
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nothing to do, should work fine :) maybe adjust roughness and metallic value when there's texture map for them
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UNREAL ENGINE :
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If you are using UNREAL ENGINE please USE GLB,GLTF so you don't have to setup all the materials,
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but if you persist to use fbx files, then when importing, CHECK FLIPPED -Y FOR NORMAL MAP option.
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If you want to import the model without having all the parts separated, just check the option when importing
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If you think my work is usefull, you can donate me a little thing in itch,
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that would help me to make more FREE assets
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https://styloo.itch.io/
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:)
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if you have any questions
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https://discord.gg/4PENNKE6yN
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1057
Assets/charecter-controller/models/player.prefab
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1057
Assets/charecter-controller/models/player.prefab
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Assets/charecter-controller/models/player.prefab.meta
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Assets/charecter-controller/models/player.prefab.meta
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