This commit is contained in:
jze9
2026-04-15 02:56:11 +05:00
parent 523bf475ca
commit 0837589fa2
1786 changed files with 236305 additions and 73082 deletions

Binary file not shown.

View File

@@ -0,0 +1,110 @@
fileFormatVersion: 2
guid: 935e00adec58c2f46a09bfee0de92fe3
ModelImporter:
serializedVersion: 24200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
generateMeshLods: 0
meshLodGenerationFlags: 0
maximumMeshLod: -1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e870b2bbc77e26f449295ad6647026b7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,5 @@
[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,11
[InternetShortcut]
IDList=
URL=https://styloo.itch.io/

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3775a22aa3139b04db3a166b49ba7bcd
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 789796d19bf423242890feb7c44967d1
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,6 @@
[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,11
[InternetShortcut]
IDList=
URL=https://discord.gg/4PENNKE6yN
HotKey=0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9e83f53ada2cbb948b9296ca70e96ad2
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,34 @@
Hello
If you have problems with some areas like skirts, you can always render both faces, disabling backface culling
FOR FBX USERS :
Metallic, Roughness, Alpha may NOT WORK properly,
you may be need to re plug them or ADJUST the value.
FOR UNITY USERS :
If material have alpha : you'll need to enable alpha cliping in the material inspector's tab if there's alpha texture
or if old rendering pipeline : change opaque to something :)
and you guys are also FBX USERS so you'll need to replug the materials if needed
FOR GLTF GLB USERS:
nothing to do, should work fine :) maybe adjust roughness and metallic value when there's texture map for them
UNREAL ENGINE :
If you are using UNREAL ENGINE please USE GLB,GLTF so you don't have to setup all the materials,
but if you persist to use fbx files, then when importing, CHECK FLIPPED -Y FOR NORMAL MAP option.
If you want to import the model without having all the parts separated, just check the option when importing
If you think my work is usefull, you can donate me a little thing in itch,
that would help me to make more FREE assets
https://styloo.itch.io/
:)
if you have any questions
https://discord.gg/4PENNKE6yN

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 11d5680c3ebbe1b4b8b36042c57907af
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 8e69c46cff64f6e49aa9cad3c53359f5
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: