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303
Assets/charecter-controller/scripts/PlayerBuilderTool.cs
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303
Assets/charecter-controller/scripts/PlayerBuilderTool.cs
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using UnityEditor.Animations;
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public class PlayerBuilderTool : EditorWindow
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{
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// Модель
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private GameObject characterModel;
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private Transform headBone;
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// Параметры движения
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private float walkSpeed = 5f;
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private float runSpeed = 9f;
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private float crouchSpeed = 2.5f;
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private float jumpHeight = 1.5f;
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private float gravity = -9.81f;
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// Коллайдер
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private float height = 1.8f;
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private float radius = 0.5f;
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private float centerY = 0.9f;
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// Камера
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private bool addCamera = true;
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private float cameraHeight = 1.7f;
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// Анимации
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private AnimationClip idleClip;
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private AnimationClip walkClip;
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private AnimationClip runClip;
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private AnimationClip jumpClip;
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private AnimationClip crouchIdleClip;
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private AnimationClip crouchWalkClip;
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// Аниматор контроллер
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private AnimatorController animatorController;
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private bool createAnimatorController = true;
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[MenuItem("Tools/Player Builder")]
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public static void ShowWindow()
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{
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GetWindow<PlayerBuilderTool>("Конструктор Персонажа");
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}
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void OnGUI()
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{
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GUILayout.Label("Настройки персонажа", EditorStyles.boldLabel);
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// Секция модели
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GUILayout.Label("Модель", EditorStyles.miniBoldLabel);
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characterModel = (GameObject)EditorGUILayout.ObjectField("Модель персонажа", characterModel, typeof(GameObject), false);
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headBone = (Transform)EditorGUILayout.ObjectField("Кость головы", headBone, typeof(Transform), true);
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GUILayout.Space(10);
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// Секция движения
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GUILayout.Label("Движение", EditorStyles.miniBoldLabel);
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walkSpeed = EditorGUILayout.FloatField("Скорость ходьбы", walkSpeed);
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runSpeed = EditorGUILayout.FloatField("Скорость бега", runSpeed);
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crouchSpeed = EditorGUILayout.FloatField("Скорость краулинга", crouchSpeed);
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jumpHeight = EditorGUILayout.FloatField("Высота прыжка", jumpHeight);
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gravity = EditorGUILayout.FloatField("Гравитация", gravity);
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GUILayout.Space(10);
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// Секция коллайдера
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GUILayout.Label("Коллайдер", EditorStyles.miniBoldLabel);
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height = EditorGUILayout.FloatField("Высота", height);
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radius = EditorGUILayout.FloatField("Радиус", radius);
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centerY = EditorGUILayout.FloatField("Центр Y", centerY);
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GUILayout.Space(10);
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// Секция камеры
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GUILayout.Label("Камера", EditorStyles.miniBoldLabel);
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addCamera = EditorGUILayout.Toggle("Добавить камеру", addCamera);
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if (addCamera)
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{
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cameraHeight = EditorGUILayout.Slider("Высота камеры", cameraHeight, 1f, 2f);
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}
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GUILayout.Space(10);
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// Секция анимаций
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GUILayout.Label("Анимации", EditorStyles.miniBoldLabel);
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createAnimatorController = EditorGUILayout.Toggle("Создать контроллер", createAnimatorController);
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idleClip = (AnimationClip)EditorGUILayout.ObjectField("Idle", idleClip, typeof(AnimationClip), false);
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walkClip = (AnimationClip)EditorGUILayout.ObjectField("Walk", walkClip, typeof(AnimationClip), false);
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runClip = (AnimationClip)EditorGUILayout.ObjectField("Run", runClip, typeof(AnimationClip), false);
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jumpClip = (AnimationClip)EditorGUILayout.ObjectField("Jump", jumpClip, typeof(AnimationClip), false);
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crouchIdleClip = (AnimationClip)EditorGUILayout.ObjectField("Crouch Idle", crouchIdleClip, typeof(AnimationClip), false);
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crouchWalkClip = (AnimationClip)EditorGUILayout.ObjectField("Crouch Walk", crouchWalkClip, typeof(AnimationClip), false);
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if (characterModel != null)
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{
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var animator = characterModel.GetComponent<Animator>();
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if (animator != null && animator.avatar != null)
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{
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EditorGUILayout.HelpBox("Модель содержит Animator - аватар будет скопирован", MessageType.Info);
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}
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}
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GUILayout.Space(20);
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// Кнопки действий
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GUI.color = Color.green;
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if (GUILayout.Button("Создать в сцене"))
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{
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BuildPlayer("Player");
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}
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GUI.color = Color.cyan;
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if (GUILayout.Button("Сохранить как префаб"))
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{
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SaveAsPrefab();
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}
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GUI.color = Color.yellow;
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if (GUILayout.Button("Создать с тестовой моделью (капсула)"))
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{
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BuildTestPlayer();
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}
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GUI.color = Color.white;
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GUILayout.Space(10);
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EditorGUILayout.HelpBox(
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"1. Назначьте модель персонажа\n" +
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"2. Назначьте анимации (опционально)\n" +
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"3. Настройте параметры\n" +
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"4. Нажмите 'Создать в сцене'",
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MessageType.Info);
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}
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void BuildPlayer(string playerName)
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{
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GameObject player = new GameObject(playerName);
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// CharacterController
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var cc = player.AddComponent<CharacterController>();
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cc.height = height;
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cc.radius = radius;
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cc.center = new Vector3(0, centerY, 0);
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// Скрипт персонажа
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var character = player.AddComponent<charecter>();
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character.walkSpeed = walkSpeed;
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character.runSpeed = runSpeed;
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character.crouchSpeed = crouchSpeed;
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character.jumpHeight = jumpHeight;
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character.gravity = gravity;
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// Модель
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GameObject model = null;
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if (characterModel != null)
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{
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model = Instantiate(characterModel, player.transform);
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model.transform.localPosition = Vector3.zero;
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model.transform.localRotation = Quaternion.identity;
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// Голова
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if (headBone != null)
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{
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character.head = headBone;
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}
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else
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{
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character.head = FindChildBone(model.transform, "Head");
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}
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//Animator
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var modelAnimator = model.GetComponent<Animator>();
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if (modelAnimator != null && modelAnimator.avatar != null)
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{
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var animator = player.AddComponent<Animator>();
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animator.avatar = modelAnimator.avatar;
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}
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}
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// Голова если не найдена
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if (character.head == null)
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{
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GameObject headObj = new GameObject("HeadPoint");
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headObj.transform.SetParent(model != null ? model.transform : player.transform);
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headObj.transform.localPosition = new Vector3(0, height - 0.2f, 0);
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character.head = headObj.transform;
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}
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// Камера
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if (addCamera && character.head != null)
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{
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GameObject cameraObj = new GameObject("PlayerCamera");
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cameraObj.transform.SetParent(character.head);
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cameraObj.transform.localPosition = new Vector3(0, 0.1f, 0);
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var cam = cameraObj.AddComponent<Camera>();
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cam.tag = "MainCamera";
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cam.nearClipPlane = 0.1f;
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// Удалить старую
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var oldCam = GameObject.FindWithTag("MainCamera");
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if (oldCam != null && oldCam != cameraObj)
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{
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DestroyImmediate(oldCam);
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}
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}
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// Тег
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player.tag = "Player";
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// Позиция
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player.transform.position = new Vector3(0, 2, -5);
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Selection.activeGameObject = player;
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Debug.Log($"[PlayerBuilder] Создан: {playerName}");
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}
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void SaveAsPrefab()
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{
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string path = EditorUtility.SaveFilePanelInProject(
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"Сохранить префаб",
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"Player",
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"prefab",
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"Выберите место");
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if (string.IsNullOrEmpty(path)) return;
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BuildPlayer("PlayerTemp");
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GameObject player = GameObject.Find("PlayerTemp");
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if (player == null)
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{
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Debug.LogError("Не удалось создать игрока");
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return;
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}
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GameObject prefab = PrefabUtility.SaveAsPrefabAsset(player, path);
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DestroyImmediate(player);
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Selection.activeObject = prefab;
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Debug.Log($"[PlayerBuilder] Сохранено: {path}");
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}
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void BuildTestPlayer()
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{
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characterModel = null;
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headBone = null;
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BuildPlayer("TestPlayer");
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GameObject player = Selection.activeGameObject;
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if (player == null) return;
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// Создаём визуальную часть
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GameObject body = GameObject.CreatePrimitive(PrimitiveType.Capsule);
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body.name = "Body";
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body.transform.SetParent(player.transform);
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body.transform.localPosition = Vector3.zero;
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DestroyImmediate(body.GetComponent<Collider>());
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GameObject head = new GameObject("Head");
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head.transform.SetParent(player.transform);
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head.transform.localPosition = new Vector3(0, centerY + 0.2f, 0);
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var character = player.GetComponent<charecter>();
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if (character != null)
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{
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character.head = head.transform;
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}
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if (addCamera)
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{
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GameObject camObj = new GameObject("PlayerCamera");
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camObj.transform.SetParent(head.transform);
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camObj.transform.localPosition = new Vector3(0, 0.1f, 0);
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var cam = camObj.AddComponent<Camera>();
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cam.tag = "MainCamera";
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var oldCam = GameObject.FindWithTag("MainCamera");
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if (oldCam != null && oldCam != camObj)
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{
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DestroyImmediate(oldCam);
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}
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}
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Debug.Log("[PlayerBuilder] Создан тестовый игрок");
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}
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Transform FindChildBone(Transform parent, string boneName)
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{
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if (parent == null) return null;
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if (parent.name.ToLower().Contains(boneName.ToLower()))
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return parent;
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foreach (Transform child in parent)
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{
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var result = FindChildBone(child, boneName);
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if (result != null) return result;
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}
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return null;
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}
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}
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