bloak
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30
Assets/Blocks/Scripts/BlockDefinition.cs
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30
Assets/Blocks/Scripts/BlockDefinition.cs
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using UnityEngine;
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/// <summary>
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/// Описание одного типа блока.
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/// Assets > Create > Blocks > Block Definition
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/// </summary>
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[CreateAssetMenu(fileName = "NewBlock", menuName = "Blocks/Block Definition")]
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public class BlockDefinition : ScriptableObject
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{
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[Header("Identity")]
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public string blockId; // уникальный ID, например "grass", "dirt"
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public string displayName;
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[Header("Textures (128×128)")]
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public Texture2D topTexture; // грань Y+
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public Texture2D bottomTexture; // грань Y-
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public Texture2D sideTexture; // все 4 боковых грани
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[Header("Inventory Link")]
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[Tooltip("ItemData с типом Block, связанная с этим блоком")]
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public ItemData linkedItem;
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[Header("Properties")]
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public bool isSolid = true; // false = стекло, вода — не кулируют соседей
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// Индексы в Texture2DArray — заполняются BlockRegistry.Initialise()
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[HideInInspector] public int topIndex = -1;
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[HideInInspector] public int bottomIndex = -1;
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[HideInInspector] public int sideIndex = -1;
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}
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