ferst1
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8
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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70504
Assets/charecter-controller/player.obj
Normal file
70504
Assets/charecter-controller/player.obj
Normal file
File diff suppressed because it is too large
Load Diff
110
Assets/charecter-controller/player.obj.meta
Normal file
110
Assets/charecter-controller/player.obj.meta
Normal file
@@ -0,0 +1,110 @@
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fileFormatVersion: 2
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guid: 6c93555bf1a035672bc4aa43b2ac8524
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serializedVersion: 24200
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internalIDToNameTable: []
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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animations:
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legacyGenerateAnimations: 4
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motionNodeName:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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human: []
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skeleton: []
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8
Assets/charecter-controller/scripts.meta
Normal file
8
Assets/charecter-controller/scripts.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 27acd6e22f4a5f30b9697c461d14a870
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139
Assets/charecter-controller/scripts/charecter.cs
Normal file
139
Assets/charecter-controller/scripts/charecter.cs
Normal file
@@ -0,0 +1,139 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class charecter : MonoBehaviour
|
||||
{
|
||||
[Header("Movement")]
|
||||
public float walkSpeed = 5f;
|
||||
public float runSpeed = 9f;
|
||||
public float crouchSpeed = 2.5f;
|
||||
public float jumpHeight = 1.5f;
|
||||
public float gravity = -9.81f;
|
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|
||||
[Header("References")]
|
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[Tooltip("Head BONE of the character.")]
|
||||
public Transform head;
|
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|
||||
[Header("Look")]
|
||||
public float mouseSensitivity = 2f;
|
||||
public float maxPitch = 80f;
|
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|
||||
[Header("Body Turn")]
|
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public float maxHeadYaw = 60f;
|
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public float bodyAlignSpeed = 300f;
|
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|
||||
// ── private ──────────────────────────────────────────────────────────────
|
||||
CharacterController _cc;
|
||||
Animator _anim;
|
||||
|
||||
float _verticalVelocity;
|
||||
float _bodyYaw;
|
||||
float _headYaw;
|
||||
float _pitch;
|
||||
Quaternion _headBindPose;
|
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|
||||
// Animator parameter hashes — no hardcoded strings at runtime
|
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static readonly int HashSpeed = Animator.StringToHash("Speed");
|
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static readonly int HashIsMoving = Animator.StringToHash("IsMoving");
|
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static readonly int HashIsCrouching = Animator.StringToHash("IsCrouching");
|
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static readonly int HashIsGrounded = Animator.StringToHash("IsGrounded");
|
||||
static readonly int HashJump = Animator.StringToHash("Jump");
|
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|
||||
// ── Unity lifecycle ───────────────────────────────────────────────────────
|
||||
void Start()
|
||||
{
|
||||
_cc = GetComponent<CharacterController>();
|
||||
_anim = GetComponentInChildren<Animator>();
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
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|
||||
_bodyYaw = transform.eulerAngles.y;
|
||||
_headYaw = _bodyYaw;
|
||||
_headBindPose = head.localRotation;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
HandleLook();
|
||||
HandleMovement();
|
||||
}
|
||||
|
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void LateUpdate()
|
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{
|
||||
ApplyRotations();
|
||||
}
|
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|
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// ── Mouse look ────────────────────────────────────────────────────────────
|
||||
void HandleLook()
|
||||
{
|
||||
_headYaw += Input.GetAxis("Mouse X") * mouseSensitivity;
|
||||
_pitch -= Input.GetAxis("Mouse Y") * mouseSensitivity;
|
||||
_pitch = Mathf.Clamp(_pitch, -maxPitch, maxPitch);
|
||||
}
|
||||
|
||||
// ── Movement ──────────────────────────────────────────────────────────────
|
||||
void HandleMovement()
|
||||
{
|
||||
float h = Input.GetAxisRaw("Horizontal");
|
||||
float v = Input.GetAxisRaw("Vertical");
|
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|
||||
bool isCrouching = Input.GetKey(KeyCode.C);
|
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bool isRunning = Input.GetKey(KeyCode.LeftShift) && !isCrouching;
|
||||
bool isMoving = (h * h + v * v) > 0.01f;
|
||||
|
||||
float speed = isCrouching ? crouchSpeed : isRunning ? runSpeed : walkSpeed;
|
||||
|
||||
// Body aligns toward camera when moving
|
||||
if (isMoving)
|
||||
_bodyYaw = Mathf.MoveTowardsAngle(_bodyYaw, _headYaw, bodyAlignSpeed * Time.deltaTime);
|
||||
|
||||
// Head-drag
|
||||
float offset = Mathf.DeltaAngle(_bodyYaw, _headYaw);
|
||||
float clampedOffset = Mathf.Clamp(offset, -maxHeadYaw, maxHeadYaw);
|
||||
_bodyYaw += offset - clampedOffset;
|
||||
_headYaw = _bodyYaw + clampedOffset;
|
||||
|
||||
// Jump
|
||||
if (_cc.isGrounded)
|
||||
{
|
||||
if (_verticalVelocity < 0f) _verticalVelocity = -2f;
|
||||
|
||||
if (Input.GetButtonDown("Jump") && !isCrouching)
|
||||
{
|
||||
_verticalVelocity = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||
_anim?.SetTrigger(HashJump);
|
||||
}
|
||||
}
|
||||
|
||||
_verticalVelocity += gravity * Time.deltaTime;
|
||||
|
||||
// Move
|
||||
Quaternion headRot = Quaternion.Euler(0f, _headYaw, 0f);
|
||||
Vector3 moveDir = (headRot * Vector3.forward * v +
|
||||
headRot * Vector3.right * h).normalized;
|
||||
moveDir.y = _verticalVelocity;
|
||||
_cc.Move(moveDir * speed * Time.deltaTime);
|
||||
|
||||
// Animator params
|
||||
if (_anim != null)
|
||||
{
|
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// Speed: 0 = idle, 0.5 = walk, 1 = run
|
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float animSpeed = !isMoving ? 0f : isRunning ? 1f : 0.5f;
|
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_anim.SetFloat(HashSpeed, animSpeed, 0.1f, Time.deltaTime);
|
||||
_anim.SetBool (HashIsMoving, isMoving);
|
||||
_anim.SetBool (HashIsCrouching, isCrouching);
|
||||
_anim.SetBool (HashIsGrounded, _cc.isGrounded);
|
||||
}
|
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}
|
||||
|
||||
// ── Apply bone rotations ──────────────────────────────────────────────────
|
||||
void ApplyRotations()
|
||||
{
|
||||
transform.rotation = Quaternion.Euler(0f, _bodyYaw, 0f);
|
||||
|
||||
float headOffset = Mathf.DeltaAngle(_bodyYaw, _headYaw);
|
||||
Quaternion yawRot = Quaternion.Euler(0f, headOffset, 0f);
|
||||
Quaternion pitchRot = Quaternion.Euler(_pitch, 0f, 0f);
|
||||
head.localRotation = _headBindPose * yawRot * pitchRot;
|
||||
}
|
||||
}
|
||||
|
||||
2
Assets/charecter-controller/scripts/charecter.cs.meta
Normal file
2
Assets/charecter-controller/scripts/charecter.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 356d6085dcf9625adba5afdd6ffde5aa
|
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Reference in New Issue
Block a user