test mesh
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@@ -21,9 +21,15 @@ public class CraftingManager : MonoBehaviour
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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return;
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}
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_recipeDict = new Dictionary<string, CraftingRecipe>();
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foreach (var recipe in recipes)
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