test mesh

This commit is contained in:
jze9
2026-04-17 02:14:56 +05:00
parent 087db550f1
commit 64293937a7
50 changed files with 2570 additions and 963 deletions

View File

@@ -3,86 +3,84 @@ using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Обработка Drag & Drop предметов между слотами и выброс за пределы инвентаря
/// Drag & Drop предметов между слотами.
/// Один общий DragIconCanvas на все слоты — создаётся при первом старте.
/// </summary>
public class InventoryDragDrop : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler
{
public Slot slot;
public int slotIndex;
[Header("Drag Visual")]
[SerializeField] private RectTransform dragIcon;
[SerializeField] private Image dragImage;
[SerializeField] private float dragIconScale = 1.2f;
[SerializeField] private float dragIconScale = 1.2f;
[SerializeField] private bool allowDropOutside = true;
[SerializeField] private float dropThreshold = 100f;
[Header("Drop Settings")]
[SerializeField] private bool allowDropOutside = true;
[SerializeField] private float dropThreshold = 100f; // пикселей за пределами инвентаря
// ── Общий на все слоты drag-icon ─────────────────────────────────────────
private static GameObject _sharedCanvas;
private static RectTransform _sharedIcon;
private static Image _sharedImage;
private Canvas _canvas;
private CanvasGroup _canvasGroup;
private bool _isDragging;
private Vector2 _dragStartPosition;
// ── Per-instance поля ─────────────────────────────────────────────────────
private CanvasGroup _canvasGroup;
private bool _isDragging;
private RectTransform _inventoryPanelRect;
// ── Unity lifecycle ───────────────────────────────────────────────────────
void Start()
{
_canvas = GetComponentInParent<Canvas>();
_canvasGroup = GetComponent<CanvasGroup>();
if (dragIcon == null)
{
CreateDragIcon();
}
// Создаём общий DragCanvas один раз для всех слотов
if (_sharedCanvas == null)
CreateSharedDragCanvas();
// Находим панель инвентаря
var inventoryManager = FindObjectOfType<InventoryManager>();
if (inventoryManager?.inventoryPanel != null)
{
_inventoryPanelRect = inventoryManager.inventoryPanel.GetComponent<RectTransform>();
}
if (dragIcon != null)
dragIcon.gameObject.SetActive(false);
// Ищем rect инвентарной панели для определения «вне панели»
if (InventoryManager.Instance?.inventoryPanel != null)
_inventoryPanelRect = InventoryManager.Instance.inventoryPanel
.GetComponent<RectTransform>();
}
private void CreateDragIcon()
private static void CreateSharedDragCanvas()
{
GameObject canvasGO = new GameObject("DragIconCanvas");
canvasGO.transform.SetParent(_canvas != null ? _canvas.transform : transform.root);
_sharedCanvas = new GameObject("DragIconCanvas");
DontDestroyOnLoad(_sharedCanvas);
var dragCanvas = canvasGO.AddComponent<Canvas>();
dragCanvas.overrideSorting = true;
dragCanvas.sortingOrder = 1000;
dragCanvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvasGO.AddComponent<GraphicRaycaster>();
var c = _sharedCanvas.AddComponent<Canvas>();
c.renderMode = RenderMode.ScreenSpaceOverlay;
c.sortingOrder = 1000;
c.overrideSorting = true;
_sharedCanvas.AddComponent<GraphicRaycaster>();
dragIcon = new GameObject("DragIcon").AddComponent<RectTransform>();
dragIcon.SetParent(canvasGO.transform, false);
dragIcon.sizeDelta = new Vector2(48, 48);
var iconGO = new GameObject("DragIcon");
iconGO.transform.SetParent(_sharedCanvas.transform, false);
dragImage = dragIcon.gameObject.AddComponent<Image>();
dragImage.raycastTarget = false;
_sharedIcon = iconGO.AddComponent<RectTransform>();
_sharedIcon.sizeDelta = new Vector2(48, 48);
dragIcon.gameObject.SetActive(false);
_sharedImage = iconGO.AddComponent<Image>();
_sharedImage.raycastTarget = false;
iconGO.SetActive(false);
}
// ── Drag handlers ─────────────────────────────────────────────────────────
public void OnBeginDrag(PointerEventData eventData)
{
if (slot == null || slot.IsEmpty) return;
_isDragging = true;
_dragStartPosition = eventData.position;
if (_canvasGroup != null)
_canvasGroup.blocksRaycasts = false;
if (dragIcon != null && slot.item?.icon != null)
if (_sharedIcon != null && slot.item?.icon != null)
{
dragIcon.gameObject.SetActive(true);
dragImage.sprite = slot.item.icon;
dragIcon.localScale = Vector3.one * dragIconScale;
dragIcon.position = eventData.position;
_sharedImage.sprite = slot.item.icon;
_sharedIcon.localScale = Vector3.one * dragIconScale;
_sharedIcon.position = eventData.position;
_sharedIcon.gameObject.SetActive(true);
}
var bg = GetComponent<Image>();
@@ -92,20 +90,19 @@ public class InventoryDragDrop : MonoBehaviour, IBeginDragHandler, IDragHandler,
public void OnDrag(PointerEventData eventData)
{
if (!_isDragging || dragIcon == null) return;
dragIcon.position = eventData.position;
if (!_isDragging || _sharedIcon == null) return;
_sharedIcon.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData)
{
if (!_isDragging) return;
_isDragging = false;
if (dragIcon != null)
if (_sharedIcon != null)
{
dragIcon.gameObject.SetActive(false);
dragIcon.localScale = Vector3.one;
_sharedIcon.gameObject.SetActive(false);
_sharedIcon.localScale = Vector3.one;
}
if (_canvasGroup != null)
@@ -113,124 +110,66 @@ public class InventoryDragDrop : MonoBehaviour, IBeginDragHandler, IDragHandler,
var bg = GetComponent<Image>();
if (bg != null)
bg.color = slot.IsEmpty ? new Color(0.25f, 0.25f, 0.25f, 0.8f) : new Color(0.35f, 0.35f, 0.35f, 0.95f);
bg.color = slot.IsEmpty
? new Color(0.25f, 0.25f, 0.25f, 0.8f)
: new Color(0.35f, 0.35f, 0.35f, 0.95f);
// Проверяем - выбросили за пределы инвентаря?
if (allowDropOutside && IsOutsideInventory(eventData.position))
{
DropItemOutside();
return;
}
// Иначе - пробуем переместить в другой слот
// Сначала ищем целевой слот (инвентарь ИЛИ хотбар)
var raycastResults = new System.Collections.Generic.List<RaycastResult>();
EventSystem.current.RaycastAll(eventData, raycastResults);
Slot targetSlot = null;
foreach (var result in raycastResults)
{
var slotComponent = result.gameObject.GetComponent<Slot>();
if (slotComponent != null && slotComponent != slot)
{
targetSlot = slotComponent;
break;
}
var s = result.gameObject.GetComponent<Slot>();
if (s != null && s != slot) { targetSlot = s; break; }
}
if (targetSlot != null && InventoryManager.Instance != null)
if (targetSlot != null)
{
InventoryManager.Instance.SwapSlots(slotIndex, targetSlot.slotIndex);
// Нашли слот — перемещаем (работает и для хотбара)
InventoryManager.Instance?.SwapSlots(slot, targetSlot);
return;
}
// Слот не найден — выбросить в мир если за пределами инвентаря
if (allowDropOutside && IsOutsideInventory(eventData.position))
DropItemOutside();
}
private bool IsOutsideInventory(Vector2 screenPosition)
// ── Вспомогательные ───────────────────────────────────────────────────────
private bool IsOutsideInventory(Vector2 screenPos)
{
if (_inventoryPanelRect == null) return false;
// Получаем границы панели инвентаря в экранных координатах
Vector3[] corners = new Vector3[4];
_inventoryPanelRect.GetWorldCorners(corners);
// rect панели в экранных координатах
float minX = corners[0].x;
float maxX = corners[2].x;
float minY = corners[0].y;
float maxY = corners[2].y;
// Добавляем отступ
float threshold = dropThreshold;
// Проверяем находится ли курсор за пределами панели + threshold
bool outside = screenPosition.x < minX - threshold ||
screenPosition.x > maxX + threshold ||
screenPosition.y < minY - threshold ||
screenPosition.y > maxY + threshold;
return outside;
return screenPos.x < corners[0].x - dropThreshold ||
screenPos.x > corners[2].x + dropThreshold ||
screenPos.y < corners[0].y - dropThreshold ||
screenPos.y > corners[2].y + dropThreshold;
}
private void DropItemOutside()
{
if (slot == null || slot.IsEmpty) return;
var item = slot.item;
int amount = slot.amount;
var item = slot.item;
int amount = slot.amount;
// Определяем позицию выброса
Vector3 dropPos = Vector3.zero;
if (Camera.main != null)
{
// Выбрасываем перед игроком
dropPos = Camera.main.transform.position + Camera.main.transform.forward * 2f;
}
// Создаём предмет в мире
if (InventoryItemFactory.Instance != null)
{
InventoryItemFactory.Instance.DropItem(item, amount, dropPos);
}
else
{
// Fallback - просто создаём объект
var go = new GameObject($"Dropped_{item.itemName}");
go.transform.position = dropPos;
var visual = GameObject.CreatePrimitive(PrimitiveType.Cube);
visual.transform.SetParent(go.transform);
visual.transform.localPosition = Vector3.zero;
visual.transform.localScale = Vector3.one * 0.3f;
DestroyImmediate(visual.GetComponent<Collider>());
var worldItem = go.AddComponent<WorldItem>();
worldItem.Setup(item, amount);
}
// Очищаем слот
slot.Clear();
Debug.Log($"[DragDrop] Выброшен: {item.itemName} x{amount}");
}
public void OnPointerEnter(PointerEventData eventData)
{
if (!_isDragging && slot != null && !slot.IsEmpty)
{
var bg = GetComponent<Image>();
if (bg != null)
bg.color = new Color(0.5f, 0.5f, 0.5f, 1f);
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (!_isDragging && slot != null)
{
var bg = GetComponent<Image>();
if (bg != null)
bg.color = slot.IsEmpty ?
new Color(0.25f, 0.25f, 0.25f, 0.8f) :
new Color(0.35f, 0.35f, 0.35f, 0.95f);
}
}
}
public void OnPointerEnter(PointerEventData eventData) { }
public void OnPointerExit(PointerEventData eventData) { }
}