test mesh
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@@ -163,11 +163,7 @@ public class InventoryItemFactory : MonoBehaviour
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}
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Vector3 spawnPos = dropPosition + offset;
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Quaternion rotation = Quaternion.Euler(
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Random.Range(0, 360),
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Random.Range(0, 360),
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Random.Range(0, 360)
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);
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Quaternion rotation = Quaternion.identity;
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var worldItem = CreateWorldItem(itemData, amount, spawnPos, rotation);
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