test mesh
This commit is contained in:
@@ -2,7 +2,9 @@
|
|||||||
"permissions": {
|
"permissions": {
|
||||||
"allow": [
|
"allow": [
|
||||||
"WebSearch",
|
"WebSearch",
|
||||||
"WebFetch(domain:docs.unity3d.com)"
|
"WebFetch(domain:docs.unity3d.com)",
|
||||||
|
"Bash(grep -l \"3009578ee03d9ed46a97978c08168eee\" \"c:/Users/jze9/Documents/unity/my-project/Assets/Blocks/texturs/\"*.meta)",
|
||||||
|
"Bash(grep -l \"640e614afcdf0cc42ae02e2b478ae512\" \"c:/Users/jze9/Documents/unity/my-project/Assets/Blocks/texturs/\"*.meta)"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
50
Assets/Blocks/Blok.obj
Normal file
50
Assets/Blocks/Blok.obj
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
# Blender 5.1.1
|
||||||
|
# www.blender.org
|
||||||
|
mtllib Blok.mtl
|
||||||
|
o Cube
|
||||||
|
v 1.000000 1.000000 -1.000000
|
||||||
|
v 1.000000 -1.000000 -1.000000
|
||||||
|
v 1.000000 1.000000 1.000000
|
||||||
|
v 1.000000 -1.000000 1.000000
|
||||||
|
v -1.000000 1.000000 -1.000000
|
||||||
|
v -1.000000 -1.000000 -1.000000
|
||||||
|
v -1.000000 1.000000 1.000000
|
||||||
|
v -1.000000 -1.000000 1.000000
|
||||||
|
vn -0.0000 1.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 1.0000
|
||||||
|
vn -1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -1.0000 -0.0000
|
||||||
|
vn 1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 -1.0000
|
||||||
|
vt 0.498423 0.501818
|
||||||
|
vt 0.498423 0.998602
|
||||||
|
vt 0.001023 0.998602
|
||||||
|
vt 0.001023 0.501818
|
||||||
|
vt 0.999046 0.500959
|
||||||
|
vt 0.999046 0.999078
|
||||||
|
vt 0.500927 0.999078
|
||||||
|
vt 0.500927 0.500959
|
||||||
|
vt 0.999042 0.500940
|
||||||
|
vt 0.999042 0.999059
|
||||||
|
vt 0.500923 0.999059
|
||||||
|
vt 0.500923 0.500940
|
||||||
|
vt 0.498289 0.001223
|
||||||
|
vt 0.498289 0.499608
|
||||||
|
vt 0.001369 0.499608
|
||||||
|
vt 0.001369 0.001223
|
||||||
|
vt 0.999051 0.500945
|
||||||
|
vt 0.999051 0.999064
|
||||||
|
vt 0.500931 0.999064
|
||||||
|
vt 0.500931 0.500944
|
||||||
|
vt 0.999044 0.500954
|
||||||
|
vt 0.999043 0.999074
|
||||||
|
vt 0.500924 0.999074
|
||||||
|
vt 0.500924 0.500954
|
||||||
|
s 0
|
||||||
|
usemtl Material0
|
||||||
|
f 1/1/1 5/2/1 7/3/1 3/4/1
|
||||||
|
f 4/5/2 3/6/2 7/7/2 8/8/2
|
||||||
|
f 8/9/3 7/10/3 5/11/3 6/12/3
|
||||||
|
f 6/13/4 2/14/4 4/15/4 8/16/4
|
||||||
|
f 2/17/5 1/18/5 3/19/5 4/20/5
|
||||||
|
f 6/21/6 5/22/6 1/23/6 2/24/6
|
||||||
110
Assets/Blocks/Blok.obj.meta
Normal file
110
Assets/Blocks/Blok.obj.meta
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9491bc8c1f13b6541bb223ae6d55788a
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
||||||
|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 06e51a4df39df524397e91edba2a833d
|
guid: 2caa39746acdf3e449c6ffe7b49194b0
|
||||||
PrefabImporter:
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
24
Assets/Blocks/Definitions/tree.asset
Normal file
24
Assets/Blocks/Definitions/tree.asset
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0c5e75bc3cec52e44bb5bcb6687e6237, type: 3}
|
||||||
|
m_Name: tree
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::BlockDefinition
|
||||||
|
blockId: 1
|
||||||
|
displayName: tree
|
||||||
|
topTexture: {fileID: 2800000, guid: 31d7c3b267ede19409f90e3eed1c1266, type: 3}
|
||||||
|
bottomTexture: {fileID: 2800000, guid: 31d7c3b267ede19409f90e3eed1c1266, type: 3}
|
||||||
|
sideTexture: {fileID: 2800000, guid: 31d7c3b267ede19409f90e3eed1c1266, type: 3}
|
||||||
|
linkedItem: {fileID: 11400000, guid: 131ca9b5c83edfe4d9c35a6ef4a380a5, type: 2}
|
||||||
|
isSolid: 1
|
||||||
|
topIndex: 0
|
||||||
|
bottomIndex: 1
|
||||||
|
sideIndex: 2
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5db581fdeb06daf4da37cb3d6f32b5ff
|
guid: f827f1cb7a209854598b7f1ee52d32e4
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 11400000
|
||||||
@@ -11,10 +11,10 @@ public class BlockDefinition : ScriptableObject
|
|||||||
public string blockId; // уникальный ID, например "grass", "dirt"
|
public string blockId; // уникальный ID, например "grass", "dirt"
|
||||||
public string displayName;
|
public string displayName;
|
||||||
|
|
||||||
[Header("Textures (128×128)")]
|
[Header("Textures (Sprite или Texture2D)")]
|
||||||
public Texture2D topTexture; // грань Y+
|
public Sprite topTexture; // грань Y+
|
||||||
public Texture2D bottomTexture; // грань Y-
|
public Sprite bottomTexture; // грань Y-
|
||||||
public Texture2D sideTexture; // все 4 боковых грани
|
public Sprite sideTexture; // все 4 боковых грани
|
||||||
|
|
||||||
[Header("Inventory Link")]
|
[Header("Inventory Link")]
|
||||||
[Tooltip("ItemData с типом Block, связанная с этим блоком")]
|
[Tooltip("ItemData с типом Block, связанная с этим блоком")]
|
||||||
|
|||||||
@@ -17,11 +17,12 @@ public class BlockPlacer : MonoBehaviour
|
|||||||
public Texture2D crackTexture; // текстура трещин (grayscale)
|
public Texture2D crackTexture; // текстура трещин (grayscale)
|
||||||
|
|
||||||
// ── Приватное ─────────────────────────────────────────────────────────────
|
// ── Приватное ─────────────────────────────────────────────────────────────
|
||||||
Camera _cam;
|
Camera _cam;
|
||||||
float _breakProgress;
|
float _breakProgress;
|
||||||
Vector3Int _breakingBlock = Vector3Int.one * int.MinValue; // "никакой"
|
Vector3Int _breakingBlock = Vector3Int.one * int.MinValue;
|
||||||
GameObject _breakOverlay;
|
GameObject _breakOverlay;
|
||||||
MeshRenderer _overlayRenderer;
|
MeshRenderer _overlayRenderer;
|
||||||
|
MaterialPropertyBlock _mpb;
|
||||||
|
|
||||||
static readonly int PropProgress = Shader.PropertyToID("_Progress");
|
static readonly int PropProgress = Shader.PropertyToID("_Progress");
|
||||||
|
|
||||||
@@ -49,7 +50,7 @@ public class BlockPlacer : MonoBehaviour
|
|||||||
|
|
||||||
void HandleBreak()
|
void HandleBreak()
|
||||||
{
|
{
|
||||||
if (!Input.GetMouseButton(0))
|
if (PlayerInput.Instance == null || !PlayerInput.Instance.BreakHeld)
|
||||||
{
|
{
|
||||||
CancelBreak();
|
CancelBreak();
|
||||||
return;
|
return;
|
||||||
@@ -61,6 +62,7 @@ public class BlockPlacer : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Сменился ли целевой блок?
|
// Сменился ли целевой блок?
|
||||||
if (blockPos != _breakingBlock)
|
if (blockPos != _breakingBlock)
|
||||||
{
|
{
|
||||||
@@ -106,7 +108,7 @@ public class BlockPlacer : MonoBehaviour
|
|||||||
|
|
||||||
void HandlePlace()
|
void HandlePlace()
|
||||||
{
|
{
|
||||||
if (!Input.GetMouseButtonDown(1)) return;
|
if (PlayerInput.Instance == null || !PlayerInput.Instance.PlacePressed) return;
|
||||||
if (!Raycast(out RaycastHit hit, out Vector3Int blockPos)) return;
|
if (!Raycast(out RaycastHit hit, out Vector3Int blockPos)) return;
|
||||||
|
|
||||||
// Ячейка, куда ставим = сосед грани которую мы смотрим
|
// Ячейка, куда ставим = сосед грани которую мы смотрим
|
||||||
@@ -120,11 +122,7 @@ public class BlockPlacer : MonoBehaviour
|
|||||||
if (selectedItem == null) return;
|
if (selectedItem == null) return;
|
||||||
|
|
||||||
var def = BlockRegistry.Instance?.GetByItemId(selectedItem.id);
|
var def = BlockRegistry.Instance?.GetByItemId(selectedItem.id);
|
||||||
if (def == null)
|
if (def == null) return;
|
||||||
{
|
|
||||||
Debug.Log($"[BlockPlacer] {selectedItem.itemName} не является блоком.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
WorldManager.Instance.PlaceBlock(placePos, def.blockId);
|
WorldManager.Instance.PlaceBlock(placePos, def.blockId);
|
||||||
|
|
||||||
@@ -154,11 +152,10 @@ public class BlockPlacer : MonoBehaviour
|
|||||||
void UpdateOverlay(float progress)
|
void UpdateOverlay(float progress)
|
||||||
{
|
{
|
||||||
if (_overlayRenderer == null) return;
|
if (_overlayRenderer == null) return;
|
||||||
// MaterialPropertyBlock — не создаём новый экземпляр материала
|
_mpb ??= new MaterialPropertyBlock();
|
||||||
var mpb = new MaterialPropertyBlock();
|
_overlayRenderer.GetPropertyBlock(_mpb);
|
||||||
_overlayRenderer.GetPropertyBlock(mpb);
|
_mpb.SetFloat(PropProgress, progress);
|
||||||
mpb.SetFloat(PropProgress, progress);
|
_overlayRenderer.SetPropertyBlock(_mpb);
|
||||||
_overlayRenderer.SetPropertyBlock(mpb);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── Утилиты ───────────────────────────────────────────────────────────────
|
// ── Утилиты ───────────────────────────────────────────────────────────────
|
||||||
@@ -166,9 +163,13 @@ public class BlockPlacer : MonoBehaviour
|
|||||||
bool Raycast(out RaycastHit hit, out Vector3Int blockPos)
|
bool Raycast(out RaycastHit hit, out Vector3Int blockPos)
|
||||||
{
|
{
|
||||||
blockPos = default;
|
blockPos = default;
|
||||||
Ray ray = new Ray(_cam.transform.position, _cam.transform.forward);
|
Ray ray = new Ray(_cam.transform.position, _cam.transform.forward);
|
||||||
|
|
||||||
if (Physics.Raycast(ray, out hit, reach, blockLayer))
|
// blockLayer == 0 означает "Nothing" в Unity LayerMask — рейкаст ни по чему не попадёт.
|
||||||
|
// Если слой не назначен в Inspector, бьём по всем слоям (-1 = Everything).
|
||||||
|
int mask = blockLayer.value == 0 ? ~0 : blockLayer.value;
|
||||||
|
|
||||||
|
if (Physics.Raycast(ray, out hit, reach, mask))
|
||||||
{
|
{
|
||||||
// hit.point лежит на грани — смещаемся чуть внутрь блока
|
// hit.point лежит на грани — смещаемся чуть внутрь блока
|
||||||
Vector3 inner = hit.point - hit.normal * 0.01f;
|
Vector3 inner = hit.point - hit.normal * 0.01f;
|
||||||
|
|||||||
@@ -45,7 +45,14 @@ public class BlockRegistry : MonoBehaviour
|
|||||||
// Собираем уникальные текстуры (top/bottom/side каждого блока)
|
// Собираем уникальные текстуры (top/bottom/side каждого блока)
|
||||||
// Порядок: для блока i → top=i*3, bottom=i*3+1, side=i*3+2
|
// Порядок: для блока i → top=i*3, bottom=i*3+1, side=i*3+2
|
||||||
int layerCount = definitions.Count * 3;
|
int layerCount = definitions.Count * 3;
|
||||||
int res = 128; // разрешение должно совпадать с текстурами блоков
|
|
||||||
|
// Авто-определяем разрешение по первой найденной текстуре (берём из rect спрайта)
|
||||||
|
int res = 16;
|
||||||
|
foreach (var d in definitions)
|
||||||
|
{
|
||||||
|
Sprite s = d.topTexture ?? d.sideTexture ?? d.bottomTexture;
|
||||||
|
if (s != null) { res = (int)s.rect.width; break; }
|
||||||
|
}
|
||||||
|
|
||||||
TexArray = new Texture2DArray(res, res, layerCount,
|
TexArray = new Texture2DArray(res, res, layerCount,
|
||||||
TextureFormat.RGBA32, true, false);
|
TextureFormat.RGBA32, true, false);
|
||||||
@@ -100,40 +107,43 @@ public class BlockRegistry : MonoBehaviour
|
|||||||
// ── Утилиты ───────────────────────────────────────────────────────────────
|
// ── Утилиты ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Копирует пиксели из src в Texture2DArray на слой layerIndex.
|
/// Копирует один спрайт (или его часть из атласа) в слой Texture2DArray.
|
||||||
/// Если src null или не того размера — заполняет пурпурным (ошибка-текстура).
|
/// Использует Graphics.Blit с UV offset/scale — Read/Write не нужен.
|
||||||
|
/// Если src null — заполняет пурпурным (ошибка-текстура).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
static void CopyTexture(Texture2D src, Texture2DArray dst, int layerIndex, int res)
|
static void CopyTexture(Sprite src, Texture2DArray dst, int layerIndex, int res)
|
||||||
{
|
{
|
||||||
Color[] pixels;
|
|
||||||
|
|
||||||
if (src == null)
|
if (src == null)
|
||||||
{
|
{
|
||||||
// Пурпурный = "текстура не назначена"
|
var pixels = new Color[res * res];
|
||||||
pixels = new Color[res * res];
|
|
||||||
for (int p = 0; p < pixels.Length; p++)
|
for (int p = 0; p < pixels.Length; p++)
|
||||||
pixels[p] = (p / res + p) % 2 == 0 ? Color.magenta : Color.black;
|
pixels[p] = (p / res + p) % 2 == 0 ? Color.magenta : Color.black;
|
||||||
}
|
dst.SetPixels(pixels, layerIndex);
|
||||||
else if (src.width != res || src.height != res)
|
return;
|
||||||
{
|
|
||||||
Debug.LogWarning($"[BlockRegistry] {src.name} is {src.width}×{src.height}, expected {res}×{res}. Scaling.");
|
|
||||||
// Простой fallback — масштабировать через RenderTexture
|
|
||||||
var rt = RenderTexture.GetTemporary(res, res);
|
|
||||||
Graphics.Blit(src, rt);
|
|
||||||
var prev = RenderTexture.active;
|
|
||||||
RenderTexture.active = rt;
|
|
||||||
var resized = new Texture2D(res, res, TextureFormat.RGBA32, false);
|
|
||||||
resized.ReadPixels(new Rect(0, 0, res, res), 0, 0);
|
|
||||||
resized.Apply();
|
|
||||||
RenderTexture.active = prev;
|
|
||||||
RenderTexture.ReleaseTemporary(rt);
|
|
||||||
pixels = resized.GetPixels();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pixels = src.GetPixels();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dst.SetPixels(pixels, layerIndex);
|
// Вычисляем UV offset/scale этого спрайта внутри атласа.
|
||||||
|
// sprite.rect — пиксельные координаты (origin = bottom-left атласа).
|
||||||
|
float atlasW = src.texture.width;
|
||||||
|
float atlasH = src.texture.height;
|
||||||
|
var scale = new Vector2(src.rect.width / atlasW, src.rect.height / atlasH);
|
||||||
|
var offset = new Vector2(src.rect.x / atlasW, src.rect.y / atlasH);
|
||||||
|
|
||||||
|
var rt = RenderTexture.GetTemporary(res, res, 0, RenderTextureFormat.ARGB32);
|
||||||
|
var prevFilter = src.texture.filterMode;
|
||||||
|
src.texture.filterMode = FilterMode.Point;
|
||||||
|
Graphics.Blit(src.texture, rt, scale, offset);
|
||||||
|
src.texture.filterMode = prevFilter;
|
||||||
|
|
||||||
|
var prev = RenderTexture.active;
|
||||||
|
RenderTexture.active = rt;
|
||||||
|
var tmp = new Texture2D(res, res, TextureFormat.RGBA32, false);
|
||||||
|
tmp.ReadPixels(new Rect(0, 0, res, res), 0, 0);
|
||||||
|
tmp.Apply();
|
||||||
|
RenderTexture.active = prev;
|
||||||
|
RenderTexture.ReleaseTemporary(rt);
|
||||||
|
|
||||||
|
dst.SetPixels(tmp.GetPixels(), layerIndex);
|
||||||
|
Object.Destroy(tmp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,18 +30,18 @@ public class Chunk : MonoBehaviour
|
|||||||
// Порядок по часовой стрелке, смотрим снаружи
|
// Порядок по часовой стрелке, смотрим снаружи
|
||||||
static readonly Vector3[][] FaceVerts =
|
static readonly Vector3[][] FaceVerts =
|
||||||
{
|
{
|
||||||
// Top (Y+)
|
// Top (Y+) — нормаль (0,+1,0) ✓
|
||||||
new[] { new Vector3(0,1,0), new Vector3(0,1,1), new Vector3(1,1,1), new Vector3(1,1,0) },
|
new[] { new Vector3(0,1,0), new Vector3(0,1,1), new Vector3(1,1,1), new Vector3(1,1,0) },
|
||||||
// Bottom (Y-)
|
// Bottom (Y-) — нормаль (0,-1,0) ✓
|
||||||
new[] { new Vector3(0,0,0), new Vector3(1,0,0), new Vector3(1,0,1), new Vector3(0,0,1) },
|
new[] { new Vector3(0,0,0), new Vector3(1,0,0), new Vector3(1,0,1), new Vector3(0,0,1) },
|
||||||
// Front (Z+)
|
// Front (Z+) — нормаль (0,0,+1), исправлен порядок вершин
|
||||||
new[] { new Vector3(1,0,1), new Vector3(0,0,1), new Vector3(0,1,1), new Vector3(1,1,1) },
|
new[] { new Vector3(0,0,1), new Vector3(1,0,1), new Vector3(1,1,1), new Vector3(0,1,1) },
|
||||||
// Back (Z-)
|
// Back (Z-) — нормаль (0,0,-1), исправлен порядок вершин
|
||||||
new[] { new Vector3(0,0,0), new Vector3(1,0,0), new Vector3(1,1,0), new Vector3(0,1,0) },
|
new[] { new Vector3(1,0,0), new Vector3(0,0,0), new Vector3(0,1,0), new Vector3(1,1,0) },
|
||||||
// Right (X+)
|
// Right (X+) — нормаль (+1,0,0), исправлен порядок вершин
|
||||||
new[] { new Vector3(1,0,0), new Vector3(1,0,1), new Vector3(1,1,1), new Vector3(1,1,0) },
|
new[] { new Vector3(1,0,1), new Vector3(1,0,0), new Vector3(1,1,0), new Vector3(1,1,1) },
|
||||||
// Left (X-)
|
// Left (X-) — нормаль (-1,0,0), исправлен порядок вершин
|
||||||
new[] { new Vector3(0,0,1), new Vector3(0,0,0), new Vector3(0,1,0), new Vector3(0,1,1) }
|
new[] { new Vector3(0,0,0), new Vector3(0,0,1), new Vector3(0,1,1), new Vector3(0,1,0) }
|
||||||
};
|
};
|
||||||
|
|
||||||
// UV для каждой из 4 вершин грани
|
// UV для каждой из 4 вершин грани
|
||||||
@@ -63,11 +63,11 @@ public class Chunk : MonoBehaviour
|
|||||||
_filter.sharedMesh = _mesh;
|
_filter.sharedMesh = _mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialise(ChunkData data, Material chunkMaterial)
|
public void Initialise(ChunkData data, Material chunkMaterial, bool buildMesh = true)
|
||||||
{
|
{
|
||||||
Data = data;
|
Data = data;
|
||||||
_renderer.sharedMaterial = chunkMaterial;
|
_renderer.sharedMaterial = chunkMaterial;
|
||||||
RebuildMesh();
|
if (buildMesh) RebuildMesh();
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── Публичный API ─────────────────────────────────────────────────────────
|
// ── Публичный API ─────────────────────────────────────────────────────────
|
||||||
@@ -92,10 +92,10 @@ public class Chunk : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (Data == null) return;
|
if (Data == null) return;
|
||||||
|
|
||||||
var verts = new List<Vector3>();
|
var verts = new List<Vector3>();
|
||||||
var tris = new List<int>();
|
var tris = new List<int>();
|
||||||
var uvs = new List<Vector2>(); // UV0: координаты на грани 0-1
|
var uvs = new List<Vector2>(); // UV0: координаты на грани 0-1
|
||||||
var texCoord1 = new List<Vector2>(); // UV1: x = индекс в Texture2DArray
|
var texCoord1 = new List<Vector2>(); // UV1: x = texIndex, y = face brightness
|
||||||
|
|
||||||
for (int x = 0; x < ChunkData.SIZE; x++)
|
for (int x = 0; x < ChunkData.SIZE; x++)
|
||||||
for (int y = 0; y < ChunkData.HEIGHT; y++)
|
for (int y = 0; y < ChunkData.HEIGHT; y++)
|
||||||
@@ -114,19 +114,23 @@ public class Chunk : MonoBehaviour
|
|||||||
// Face culling: пропускаем грань если сосед — твёрдый блок
|
// Face culling: пропускаем грань если сосед — твёрдый блок
|
||||||
if (HasSolidNeighbour(neighbour)) continue;
|
if (HasSolidNeighbour(neighbour)) continue;
|
||||||
|
|
||||||
// Индекс текстуры для этой грани
|
// Индекс текстуры и яркость грани (Minecraft-стиль)
|
||||||
int texIndex = f == 0 ? def.topIndex :
|
int texIndex = f == 0 ? def.topIndex :
|
||||||
f == 1 ? def.bottomIndex :
|
f == 1 ? def.bottomIndex :
|
||||||
def.sideIndex;
|
def.sideIndex;
|
||||||
|
float bright = f == 0 ? 1.0f : // top
|
||||||
|
f == 1 ? 0.5f : // bottom
|
||||||
|
0.8f; // sides
|
||||||
|
|
||||||
int baseVert = verts.Count;
|
int baseVert = verts.Count;
|
||||||
var origin = new Vector3(x, y, z);
|
var origin = new Vector3(x, y, z);
|
||||||
|
|
||||||
|
var faceUV = new Vector2(texIndex, bright); // одна аллокация на грань, не на вершину
|
||||||
for (int v = 0; v < 4; v++)
|
for (int v = 0; v < 4; v++)
|
||||||
{
|
{
|
||||||
verts.Add(origin + FaceVerts[f][v]);
|
verts.Add(origin + FaceVerts[f][v]);
|
||||||
uvs.Add(FaceUVs[v]);
|
uvs.Add(FaceUVs[v]);
|
||||||
texCoord1.Add(new Vector2(texIndex, 0));
|
texCoord1.Add(faceUV);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Два треугольника на грань
|
// Два треугольника на грань
|
||||||
|
|||||||
@@ -53,6 +53,10 @@ public class FlatWorldGenerator : MonoBehaviour
|
|||||||
WorldManager.Instance.CreateChunk(chunkPos, data);
|
WorldManager.Instance.CreateChunk(chunkPos, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Перестраиваем все меши после создания всех чанков —
|
||||||
|
// иначе граничные грани между соседними чанками не скрываются
|
||||||
|
WorldManager.Instance.RebuildAllChunks();
|
||||||
|
|
||||||
Debug.Log($"[FlatWorldGenerator] Generated {chunksX * chunksZ} chunks.");
|
Debug.Log($"[FlatWorldGenerator] Generated {chunksX * chunksZ} chunks.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,6 +16,10 @@ public class WorldManager : MonoBehaviour
|
|||||||
[Tooltip("Можно оставить пустым — создаётся из кода")]
|
[Tooltip("Можно оставить пустым — создаётся из кода")]
|
||||||
public GameObject chunkPrefab;
|
public GameObject chunkPrefab;
|
||||||
|
|
||||||
|
[Header("Chunk Layer")]
|
||||||
|
[Tooltip("Слой для всех чанков — должен совпадать с blockLayer в BlockPlacer")]
|
||||||
|
public LayerMask chunkLayer;
|
||||||
|
|
||||||
// chunkPos (в чанковых координатах) → Chunk
|
// chunkPos (в чанковых координатах) → Chunk
|
||||||
private readonly Dictionary<Vector3Int, Chunk> _chunks = new();
|
private readonly Dictionary<Vector3Int, Chunk> _chunks = new();
|
||||||
|
|
||||||
@@ -97,8 +101,11 @@ public class WorldManager : MonoBehaviour
|
|||||||
|
|
||||||
go.transform.position = ChunkData.ChunkToWorld(chunkPos);
|
go.transform.position = ChunkData.ChunkToWorld(chunkPos);
|
||||||
|
|
||||||
|
if (chunkLayer.value != 0)
|
||||||
|
go.layer = Mathf.RoundToInt(Mathf.Log(chunkLayer.value, 2));
|
||||||
|
|
||||||
var chunk = go.GetComponent<Chunk>() ?? go.AddComponent<Chunk>();
|
var chunk = go.GetComponent<Chunk>() ?? go.AddComponent<Chunk>();
|
||||||
chunk.Initialise(data, registry.ChunkMaterial);
|
chunk.Initialise(data, registry.ChunkMaterial, buildMesh: false);
|
||||||
|
|
||||||
_chunks[chunkPos] = chunk;
|
_chunks[chunkPos] = chunk;
|
||||||
return chunk;
|
return chunk;
|
||||||
@@ -129,6 +136,16 @@ public class WorldManager : MonoBehaviour
|
|||||||
chunk.RebuildMesh();
|
chunk.RebuildMesh();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перестраивает меши всех чанков.
|
||||||
|
/// Вызывать после того как все чанки созданы — исправляет граничные грани.
|
||||||
|
/// </summary>
|
||||||
|
public void RebuildAllChunks()
|
||||||
|
{
|
||||||
|
foreach (var chunk in _chunks.Values)
|
||||||
|
chunk.RebuildMesh();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Перевод мировой позиции игрока → мировые координаты блока.</summary>
|
/// <summary>Перевод мировой позиции игрока → мировые координаты блока.</summary>
|
||||||
public static Vector3Int WorldToBlock(Vector3 worldPosition)
|
public static Vector3Int WorldToBlock(Vector3 worldPosition)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,53 +3,108 @@ Shader "Blocks/VoxelLit"
|
|||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_MainTexArray ("Texture Array", 2DArray) = "" {}
|
_MainTexArray ("Texture Array", 2DArray) = "" {}
|
||||||
_Glossiness ("Smoothness", Range(0,1)) = 0.0
|
|
||||||
_Metallic ("Metallic", Range(0,1)) = 0.0
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
Tags { "RenderType"="Opaque" }
|
Tags { "RenderType"="Opaque" }
|
||||||
LOD 200
|
LOD 100
|
||||||
|
Cull Off // рендерим обе стороны граней — нужно для видимости стен внутри ям
|
||||||
|
|
||||||
CGPROGRAM
|
Pass
|
||||||
// Standard surface shader с кастомным vertex для передачи texIndex
|
|
||||||
#pragma surface surf Standard fullforwardshadows vertex:vert
|
|
||||||
#pragma target 3.5
|
|
||||||
#pragma require 2darray
|
|
||||||
|
|
||||||
UNITY_DECLARE_TEX2DARRAY(_MainTexArray);
|
|
||||||
|
|
||||||
struct Input
|
|
||||||
{
|
{
|
||||||
float2 uv_MainTexArray; // стандартный UV (0-1 по грани)
|
Tags { "LightMode"="ForwardBase" }
|
||||||
float texIndex; // индекс слоя в Texture2DArray
|
|
||||||
};
|
|
||||||
|
|
||||||
half _Glossiness;
|
CGPROGRAM
|
||||||
half _Metallic;
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile_fog
|
||||||
|
#pragma multi_compile_fwdbase
|
||||||
|
#pragma target 3.5
|
||||||
|
#pragma require 2darray
|
||||||
|
|
||||||
// Vertex-функция: читаем texIndex из канала UV1 (mesh.uv2)
|
#include "UnityCG.cginc"
|
||||||
void vert(inout appdata_full v, out Input o)
|
#include "AutoLight.cginc"
|
||||||
{
|
|
||||||
UNITY_INITIALIZE_OUTPUT(Input, o);
|
UNITY_DECLARE_TEX2DARRAY(_MainTexArray);
|
||||||
o.uv_MainTexArray = v.texcoord.xy;
|
|
||||||
o.texIndex = v.texcoord1.x; // UV1.x = индекс текстуры
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0; // UV грани 0-1
|
||||||
|
float2 uv2 : TEXCOORD1; // x = texIndex, y = face brightness
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 pos : SV_POSITION;
|
||||||
|
float3 uvTex : TEXCOORD0; // xy = UV, z = texIndex
|
||||||
|
float bright : TEXCOORD1; // face brightness (0.5 – 1.0)
|
||||||
|
UNITY_FOG_COORDS(2)
|
||||||
|
SHADOW_COORDS(3)
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.pos = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uvTex = float3(v.uv, v.uv2.x);
|
||||||
|
o.bright = v.uv2.y;
|
||||||
|
UNITY_TRANSFER_FOG(o, o.pos);
|
||||||
|
TRANSFER_SHADOW(o);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 col = UNITY_SAMPLE_TEX2DARRAY(_MainTexArray, i.uvTex);
|
||||||
|
|
||||||
|
// Minecraft-стиль освещения: фиксированная яркость по направлению грани
|
||||||
|
col.rgb *= i.bright;
|
||||||
|
|
||||||
|
// Тени от directional light
|
||||||
|
fixed shadow = SHADOW_ATTENUATION(i);
|
||||||
|
col.rgb *= lerp(0.5, 1.0, shadow);
|
||||||
|
|
||||||
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
}
|
}
|
||||||
|
|
||||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
// Shadow caster pass — нужен чтобы чанки отбрасывали тени
|
||||||
|
Pass
|
||||||
{
|
{
|
||||||
fixed4 c = UNITY_SAMPLE_TEX2DARRAY(
|
Tags { "LightMode"="ShadowCaster" }
|
||||||
_MainTexArray,
|
Cull Off
|
||||||
float3(IN.uv_MainTexArray, IN.texIndex)
|
|
||||||
);
|
CGPROGRAM
|
||||||
o.Albedo = c.rgb;
|
#pragma vertex vert
|
||||||
o.Metallic = _Metallic;
|
#pragma fragment frag
|
||||||
o.Smoothness = _Glossiness;
|
#pragma multi_compile_shadowcaster
|
||||||
o.Alpha = c.a;
|
#pragma target 3.5
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata { float4 vertex : POSITION; };
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
V2F_SHADOW_CASTER;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
SHADOW_CASTER_FRAGMENT(i)
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
}
|
}
|
||||||
ENDCG
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FallBack "Diffuse"
|
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Blocks/material.meta
Normal file
8
Assets/Blocks/material.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 75b00cdc4ce553b4087844bae1e992e2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
95
Assets/Blocks/material/tree.mat
Normal file
95
Assets/Blocks/material/tree.mat
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: tree
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords:
|
||||||
|
- _GLOSSYREFLECTIONS_OFF
|
||||||
|
- _SPECULARHIGHLIGHTS_OFF
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 1
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties: _Metallic _MetallicGlossMap
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _CrackTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 31d7c3b267ede19409f90e3eed1c1266, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTexArray:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _Progress: 0
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 0
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d870f627519521f4aa24b9a36766465d
|
guid: 2a59d3fb9416740458f1398cf6b2f942
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 2100000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
8
Assets/Blocks/texturs.meta
Normal file
8
Assets/Blocks/texturs.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef13a612315aeae43bc2d2c363286de6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Blocks/texturs/tree.png
Normal file
BIN
Assets/Blocks/texturs/tree.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.9 KiB |
204
Assets/Blocks/texturs/tree.png.meta
Normal file
204
Assets/Blocks/texturs/tree.png.meta
Normal file
@@ -0,0 +1,204 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 31d7c3b267ede19409f90e3eed1c1266
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 2
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 0
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 100
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: 12
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 1
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: tree_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 16
|
||||||
|
width: 16
|
||||||
|
height: 16
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: dca6d7bc05d6ee343bc521837ba8af3f
|
||||||
|
internalID: -1348885527
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: tree_1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 16
|
||||||
|
y: 16
|
||||||
|
width: 16
|
||||||
|
height: 16
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: be4147745dc24b44d8eb775803676697
|
||||||
|
internalID: 394011459
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: tree_2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 16
|
||||||
|
height: 16
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 84a8f42573bda534a9ca4a34894e22dc
|
||||||
|
internalID: -1937943187
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: b332cdd6f7af3b042972045431002e42
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries:
|
||||||
|
- key: SpriteEditor.SliceSettings
|
||||||
|
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
|
||||||
|
- key: SpriteEditor.SliceOnImport
|
||||||
|
value: False
|
||||||
|
nameFileIdTable:
|
||||||
|
tree_0: -1348885527
|
||||||
|
tree_1: 394011459
|
||||||
|
tree_2: -1937943187
|
||||||
|
tree_3: -413478633
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Blocks/texturs/tree1.png
Normal file
BIN
Assets/Blocks/texturs/tree1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
130
Assets/Blocks/texturs/tree1.png.meta
Normal file
130
Assets/Blocks/texturs/tree1.png.meta
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3009578ee03d9ed46a97978c08168eee
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 3
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: 10
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 1
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Blocks/texturs/tree2.png
Normal file
BIN
Assets/Blocks/texturs/tree2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
130
Assets/Blocks/texturs/tree2.png.meta
Normal file
130
Assets/Blocks/texturs/tree2.png.meta
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 640e614afcdf0cc42ae02e2b478ae512
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 3
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: 10
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 1
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Blocks/texturs/tree_icon.PNG
Normal file
BIN
Assets/Blocks/texturs/tree_icon.PNG
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
130
Assets/Blocks/texturs/tree_icon.PNG.meta
Normal file
130
Assets/Blocks/texturs/tree_icon.PNG.meta
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63b56781d36f85e49923a6b7b50381e7
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 0
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 128
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 128
|
||||||
|
resizeAlgorithm: 1
|
||||||
|
textureFormat: 12
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 1
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
124
Assets/Blocks/tree.prefab
Normal file
124
Assets/Blocks/tree.prefab
Normal file
@@ -0,0 +1,124 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1001 &1834211952878912991
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 0}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0.66041523
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 3.3843179
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: -0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: -0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -7635826562936255635, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_CastShadows
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -7635826562936255635, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_MotionVectors
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -7635826562936255635, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_RayTracingMode
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -7635826562936255635, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_Materials.Array.size
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -7635826562936255635, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: 'm_Materials.Array.data[0]'
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 2100000, guid: 2a59d3fb9416740458f1398cf6b2f942, type: 2}
|
||||||
|
- target: {fileID: -7635826562936255635, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: 'm_Materials.Array.data[1]'
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 2100000, guid: 2a59d3fb9416740458f1398cf6b2f942, type: 2}
|
||||||
|
- target: {fileID: 919132149155446097, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: tree
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 919132149155446097, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_Layer
|
||||||
|
value: 7
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 8164078558771037576, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_Layer
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 8164078558771037576, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
propertyPath: m_StaticEditorFlags
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents:
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
insertIndex: -1
|
||||||
|
addedObject: {fileID: 6307796976124268661}
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
--- !u!1 &1564165088969144462 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 9491bc8c1f13b6541bb223ae6d55788a, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 1834211952878912991}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!65 &6307796976124268661
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1564165088969144462}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 2, y: 2, z: 2}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0e4347f1177decb4a8671c25fe736183
|
guid: 3ae36dcb84d70194993d12a9f047bb1c
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 5741b63764436354ebad192c9b71f06c, type: 3}
|
|
||||||
m_Name: ferstitem
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::ItemData
|
|
||||||
id: c3b1d462-dc84-4d7a-8463-34ffbde783d9
|
|
||||||
itemName: ferstitem
|
|
||||||
description: ferstitem
|
|
||||||
type: 5
|
|
||||||
modelPrefab: {fileID: 282714382156279063, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
icon: {fileID: 21300000, guid: 0115b2d990086ae4cbc31baf7c64e680, type: 3}
|
|
||||||
maxStack: 64
|
|
||||||
isCraftable: 0
|
|
||||||
craftingRecipe:
|
|
||||||
ingredients: []
|
|
||||||
amounts:
|
|
||||||
resultId:
|
|
||||||
resultAmount: 1
|
|
||||||
weight: 1
|
|
||||||
value: 1
|
|
||||||
isDroppable: 1
|
|
||||||
isStackable: 1
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 5741b63764436354ebad192c9b71f06c, type: 3}
|
|
||||||
m_Name: ferstitem123
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::ItemData
|
|
||||||
id: 4b147ba6-462a-4f90-9d00-29089fed390a
|
|
||||||
itemName: ferstitem123
|
|
||||||
description: 123
|
|
||||||
type: 5
|
|
||||||
modelPrefab: {fileID: 8569222662204961130, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
icon: {fileID: 21300000, guid: 0115b2d990086ae4cbc31baf7c64e680, type: 3}
|
|
||||||
maxStack: 64
|
|
||||||
isCraftable: 0
|
|
||||||
craftingRecipe:
|
|
||||||
ingredients: []
|
|
||||||
amounts:
|
|
||||||
resultId:
|
|
||||||
resultAmount: 1
|
|
||||||
weight: 1
|
|
||||||
value: 1
|
|
||||||
isDroppable: 1
|
|
||||||
isStackable: 1
|
|
||||||
@@ -10,14 +10,14 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 5741b63764436354ebad192c9b71f06c, type: 3}
|
m_Script: {fileID: 11500000, guid: 5741b63764436354ebad192c9b71f06c, type: 3}
|
||||||
m_Name: newItem
|
m_Name: tree
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::ItemData
|
m_EditorClassIdentifier: Assembly-CSharp::ItemData
|
||||||
id: c58a6ea4-f064-4392-becd-3b4c2b17cd06
|
id: f1f81603-393a-4a74-8c41-a9efe9f14e9e
|
||||||
itemName: newItem
|
itemName: tree
|
||||||
description: 123123
|
description: tree
|
||||||
type: 5
|
type: 0
|
||||||
modelPrefab: {fileID: 282714382156279063, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
modelPrefab: {fileID: 2501859741750806132, guid: fe90e1e2b9dde0943b665ca3768153ae, type: 3}
|
||||||
icon: {fileID: 0}
|
icon: {fileID: 21300000, guid: 63b56781d36f85e49923a6b7b50381e7, type: 3}
|
||||||
maxStack: 64
|
maxStack: 64
|
||||||
isCraftable: 0
|
isCraftable: 0
|
||||||
craftingRecipe:
|
craftingRecipe:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 20cff4d8f616b1140b2264c6f049ba8a
|
guid: 131ca9b5c83edfe4d9c35a6ef4a380a5
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 11400000
|
||||||
@@ -21,9 +21,15 @@ public class CraftingManager : MonoBehaviour
|
|||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
if (Instance == null)
|
if (Instance == null)
|
||||||
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
_recipeDict = new Dictionary<string, CraftingRecipe>();
|
_recipeDict = new Dictionary<string, CraftingRecipe>();
|
||||||
foreach (var recipe in recipes)
|
foreach (var recipe in recipes)
|
||||||
|
|||||||
@@ -3,86 +3,84 @@ using UnityEngine.EventSystems;
|
|||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Обработка Drag & Drop предметов между слотами и выброс за пределы инвентаря
|
/// Drag & Drop предметов между слотами.
|
||||||
|
/// Один общий DragIconCanvas на все слоты — создаётся при первом старте.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class InventoryDragDrop : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler
|
public class InventoryDragDrop : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler
|
||||||
{
|
{
|
||||||
public Slot slot;
|
public Slot slot;
|
||||||
public int slotIndex;
|
public int slotIndex;
|
||||||
|
|
||||||
[Header("Drag Visual")]
|
[SerializeField] private float dragIconScale = 1.2f;
|
||||||
[SerializeField] private RectTransform dragIcon;
|
[SerializeField] private bool allowDropOutside = true;
|
||||||
[SerializeField] private Image dragImage;
|
[SerializeField] private float dropThreshold = 100f;
|
||||||
[SerializeField] private float dragIconScale = 1.2f;
|
|
||||||
|
|
||||||
[Header("Drop Settings")]
|
// ── Общий на все слоты drag-icon ─────────────────────────────────────────
|
||||||
[SerializeField] private bool allowDropOutside = true;
|
private static GameObject _sharedCanvas;
|
||||||
[SerializeField] private float dropThreshold = 100f; // пикселей за пределами инвентаря
|
private static RectTransform _sharedIcon;
|
||||||
|
private static Image _sharedImage;
|
||||||
|
|
||||||
private Canvas _canvas;
|
// ── Per-instance поля ─────────────────────────────────────────────────────
|
||||||
private CanvasGroup _canvasGroup;
|
private CanvasGroup _canvasGroup;
|
||||||
private bool _isDragging;
|
private bool _isDragging;
|
||||||
private Vector2 _dragStartPosition;
|
|
||||||
private RectTransform _inventoryPanelRect;
|
private RectTransform _inventoryPanelRect;
|
||||||
|
|
||||||
|
// ── Unity lifecycle ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_canvas = GetComponentInParent<Canvas>();
|
|
||||||
_canvasGroup = GetComponent<CanvasGroup>();
|
_canvasGroup = GetComponent<CanvasGroup>();
|
||||||
|
|
||||||
if (dragIcon == null)
|
// Создаём общий DragCanvas один раз для всех слотов
|
||||||
{
|
if (_sharedCanvas == null)
|
||||||
CreateDragIcon();
|
CreateSharedDragCanvas();
|
||||||
}
|
|
||||||
|
|
||||||
// Находим панель инвентаря
|
// Ищем rect инвентарной панели для определения «вне панели»
|
||||||
var inventoryManager = FindObjectOfType<InventoryManager>();
|
if (InventoryManager.Instance?.inventoryPanel != null)
|
||||||
if (inventoryManager?.inventoryPanel != null)
|
_inventoryPanelRect = InventoryManager.Instance.inventoryPanel
|
||||||
{
|
.GetComponent<RectTransform>();
|
||||||
_inventoryPanelRect = inventoryManager.inventoryPanel.GetComponent<RectTransform>();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dragIcon != null)
|
|
||||||
dragIcon.gameObject.SetActive(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateDragIcon()
|
private static void CreateSharedDragCanvas()
|
||||||
{
|
{
|
||||||
GameObject canvasGO = new GameObject("DragIconCanvas");
|
_sharedCanvas = new GameObject("DragIconCanvas");
|
||||||
canvasGO.transform.SetParent(_canvas != null ? _canvas.transform : transform.root);
|
DontDestroyOnLoad(_sharedCanvas);
|
||||||
|
|
||||||
var dragCanvas = canvasGO.AddComponent<Canvas>();
|
var c = _sharedCanvas.AddComponent<Canvas>();
|
||||||
dragCanvas.overrideSorting = true;
|
c.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
dragCanvas.sortingOrder = 1000;
|
c.sortingOrder = 1000;
|
||||||
dragCanvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
c.overrideSorting = true;
|
||||||
canvasGO.AddComponent<GraphicRaycaster>();
|
_sharedCanvas.AddComponent<GraphicRaycaster>();
|
||||||
|
|
||||||
dragIcon = new GameObject("DragIcon").AddComponent<RectTransform>();
|
var iconGO = new GameObject("DragIcon");
|
||||||
dragIcon.SetParent(canvasGO.transform, false);
|
iconGO.transform.SetParent(_sharedCanvas.transform, false);
|
||||||
dragIcon.sizeDelta = new Vector2(48, 48);
|
|
||||||
|
|
||||||
dragImage = dragIcon.gameObject.AddComponent<Image>();
|
_sharedIcon = iconGO.AddComponent<RectTransform>();
|
||||||
dragImage.raycastTarget = false;
|
_sharedIcon.sizeDelta = new Vector2(48, 48);
|
||||||
|
|
||||||
dragIcon.gameObject.SetActive(false);
|
_sharedImage = iconGO.AddComponent<Image>();
|
||||||
|
_sharedImage.raycastTarget = false;
|
||||||
|
|
||||||
|
iconGO.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Drag handlers ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
if (slot == null || slot.IsEmpty) return;
|
if (slot == null || slot.IsEmpty) return;
|
||||||
|
|
||||||
_isDragging = true;
|
_isDragging = true;
|
||||||
_dragStartPosition = eventData.position;
|
|
||||||
|
|
||||||
if (_canvasGroup != null)
|
if (_canvasGroup != null)
|
||||||
_canvasGroup.blocksRaycasts = false;
|
_canvasGroup.blocksRaycasts = false;
|
||||||
|
|
||||||
if (dragIcon != null && slot.item?.icon != null)
|
if (_sharedIcon != null && slot.item?.icon != null)
|
||||||
{
|
{
|
||||||
dragIcon.gameObject.SetActive(true);
|
_sharedImage.sprite = slot.item.icon;
|
||||||
dragImage.sprite = slot.item.icon;
|
_sharedIcon.localScale = Vector3.one * dragIconScale;
|
||||||
dragIcon.localScale = Vector3.one * dragIconScale;
|
_sharedIcon.position = eventData.position;
|
||||||
dragIcon.position = eventData.position;
|
_sharedIcon.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
var bg = GetComponent<Image>();
|
var bg = GetComponent<Image>();
|
||||||
@@ -92,20 +90,19 @@ public class InventoryDragDrop : MonoBehaviour, IBeginDragHandler, IDragHandler,
|
|||||||
|
|
||||||
public void OnDrag(PointerEventData eventData)
|
public void OnDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
if (!_isDragging || dragIcon == null) return;
|
if (!_isDragging || _sharedIcon == null) return;
|
||||||
dragIcon.position = eventData.position;
|
_sharedIcon.position = eventData.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnEndDrag(PointerEventData eventData)
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
if (!_isDragging) return;
|
if (!_isDragging) return;
|
||||||
|
|
||||||
_isDragging = false;
|
_isDragging = false;
|
||||||
|
|
||||||
if (dragIcon != null)
|
if (_sharedIcon != null)
|
||||||
{
|
{
|
||||||
dragIcon.gameObject.SetActive(false);
|
_sharedIcon.gameObject.SetActive(false);
|
||||||
dragIcon.localScale = Vector3.one;
|
_sharedIcon.localScale = Vector3.one;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_canvasGroup != null)
|
if (_canvasGroup != null)
|
||||||
@@ -113,124 +110,66 @@ public class InventoryDragDrop : MonoBehaviour, IBeginDragHandler, IDragHandler,
|
|||||||
|
|
||||||
var bg = GetComponent<Image>();
|
var bg = GetComponent<Image>();
|
||||||
if (bg != null)
|
if (bg != null)
|
||||||
bg.color = slot.IsEmpty ? new Color(0.25f, 0.25f, 0.25f, 0.8f) : new Color(0.35f, 0.35f, 0.35f, 0.95f);
|
bg.color = slot.IsEmpty
|
||||||
|
? new Color(0.25f, 0.25f, 0.25f, 0.8f)
|
||||||
|
: new Color(0.35f, 0.35f, 0.35f, 0.95f);
|
||||||
|
|
||||||
// Проверяем - выбросили за пределы инвентаря?
|
// Сначала ищем целевой слот (инвентарь ИЛИ хотбар)
|
||||||
if (allowDropOutside && IsOutsideInventory(eventData.position))
|
|
||||||
{
|
|
||||||
DropItemOutside();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Иначе - пробуем переместить в другой слот
|
|
||||||
var raycastResults = new System.Collections.Generic.List<RaycastResult>();
|
var raycastResults = new System.Collections.Generic.List<RaycastResult>();
|
||||||
EventSystem.current.RaycastAll(eventData, raycastResults);
|
EventSystem.current.RaycastAll(eventData, raycastResults);
|
||||||
|
|
||||||
Slot targetSlot = null;
|
Slot targetSlot = null;
|
||||||
|
|
||||||
foreach (var result in raycastResults)
|
foreach (var result in raycastResults)
|
||||||
{
|
{
|
||||||
var slotComponent = result.gameObject.GetComponent<Slot>();
|
var s = result.gameObject.GetComponent<Slot>();
|
||||||
if (slotComponent != null && slotComponent != slot)
|
if (s != null && s != slot) { targetSlot = s; break; }
|
||||||
{
|
|
||||||
targetSlot = slotComponent;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (targetSlot != null && InventoryManager.Instance != null)
|
if (targetSlot != null)
|
||||||
{
|
{
|
||||||
InventoryManager.Instance.SwapSlots(slotIndex, targetSlot.slotIndex);
|
// Нашли слот — перемещаем (работает и для хотбара)
|
||||||
|
InventoryManager.Instance?.SwapSlots(slot, targetSlot);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Слот не найден — выбросить в мир если за пределами инвентаря
|
||||||
|
if (allowDropOutside && IsOutsideInventory(eventData.position))
|
||||||
|
DropItemOutside();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsOutsideInventory(Vector2 screenPosition)
|
// ── Вспомогательные ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private bool IsOutsideInventory(Vector2 screenPos)
|
||||||
{
|
{
|
||||||
if (_inventoryPanelRect == null) return false;
|
if (_inventoryPanelRect == null) return false;
|
||||||
|
|
||||||
// Получаем границы панели инвентаря в экранных координатах
|
|
||||||
Vector3[] corners = new Vector3[4];
|
Vector3[] corners = new Vector3[4];
|
||||||
_inventoryPanelRect.GetWorldCorners(corners);
|
_inventoryPanelRect.GetWorldCorners(corners);
|
||||||
|
|
||||||
// rect панели в экранных координатах
|
return screenPos.x < corners[0].x - dropThreshold ||
|
||||||
float minX = corners[0].x;
|
screenPos.x > corners[2].x + dropThreshold ||
|
||||||
float maxX = corners[2].x;
|
screenPos.y < corners[0].y - dropThreshold ||
|
||||||
float minY = corners[0].y;
|
screenPos.y > corners[2].y + dropThreshold;
|
||||||
float maxY = corners[2].y;
|
|
||||||
|
|
||||||
// Добавляем отступ
|
|
||||||
float threshold = dropThreshold;
|
|
||||||
|
|
||||||
// Проверяем находится ли курсор за пределами панели + threshold
|
|
||||||
bool outside = screenPosition.x < minX - threshold ||
|
|
||||||
screenPosition.x > maxX + threshold ||
|
|
||||||
screenPosition.y < minY - threshold ||
|
|
||||||
screenPosition.y > maxY + threshold;
|
|
||||||
|
|
||||||
return outside;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DropItemOutside()
|
private void DropItemOutside()
|
||||||
{
|
{
|
||||||
if (slot == null || slot.IsEmpty) return;
|
if (slot == null || slot.IsEmpty) return;
|
||||||
|
|
||||||
var item = slot.item;
|
var item = slot.item;
|
||||||
int amount = slot.amount;
|
int amount = slot.amount;
|
||||||
|
|
||||||
// Определяем позицию выброса
|
|
||||||
Vector3 dropPos = Vector3.zero;
|
Vector3 dropPos = Vector3.zero;
|
||||||
if (Camera.main != null)
|
if (Camera.main != null)
|
||||||
{
|
|
||||||
// Выбрасываем перед игроком
|
|
||||||
dropPos = Camera.main.transform.position + Camera.main.transform.forward * 2f;
|
dropPos = Camera.main.transform.position + Camera.main.transform.forward * 2f;
|
||||||
}
|
|
||||||
|
|
||||||
// Создаём предмет в мире
|
|
||||||
if (InventoryItemFactory.Instance != null)
|
if (InventoryItemFactory.Instance != null)
|
||||||
{
|
|
||||||
InventoryItemFactory.Instance.DropItem(item, amount, dropPos);
|
InventoryItemFactory.Instance.DropItem(item, amount, dropPos);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Fallback - просто создаём объект
|
|
||||||
var go = new GameObject($"Dropped_{item.itemName}");
|
|
||||||
go.transform.position = dropPos;
|
|
||||||
|
|
||||||
var visual = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
|
||||||
visual.transform.SetParent(go.transform);
|
|
||||||
visual.transform.localPosition = Vector3.zero;
|
|
||||||
visual.transform.localScale = Vector3.one * 0.3f;
|
|
||||||
DestroyImmediate(visual.GetComponent<Collider>());
|
|
||||||
|
|
||||||
var worldItem = go.AddComponent<WorldItem>();
|
|
||||||
worldItem.Setup(item, amount);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Очищаем слот
|
|
||||||
slot.Clear();
|
slot.Clear();
|
||||||
|
|
||||||
Debug.Log($"[DragDrop] Выброшен: {item.itemName} x{amount}");
|
Debug.Log($"[DragDrop] Выброшен: {item.itemName} x{amount}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPointerEnter(PointerEventData eventData)
|
public void OnPointerEnter(PointerEventData eventData) { }
|
||||||
{
|
public void OnPointerExit(PointerEventData eventData) { }
|
||||||
if (!_isDragging && slot != null && !slot.IsEmpty)
|
|
||||||
{
|
|
||||||
var bg = GetComponent<Image>();
|
|
||||||
if (bg != null)
|
|
||||||
bg.color = new Color(0.5f, 0.5f, 0.5f, 1f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnPointerExit(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
if (!_isDragging && slot != null)
|
|
||||||
{
|
|
||||||
var bg = GetComponent<Image>();
|
|
||||||
if (bg != null)
|
|
||||||
bg.color = slot.IsEmpty ?
|
|
||||||
new Color(0.25f, 0.25f, 0.25f, 0.8f) :
|
|
||||||
new Color(0.35f, 0.35f, 0.35f, 0.95f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Пример конфигурации предметов
|
/// Пример конфигурации предметов
|
||||||
@@ -11,28 +12,43 @@ public class InventoryExampleItems : MonoBehaviour
|
|||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
// Создаём примеры предметов если база пустая
|
// Создаём примеры предметов если список пустой
|
||||||
if (items == null || items.Count == 0)
|
if (items == null || items.Count == 0)
|
||||||
{
|
{
|
||||||
items = CreateExampleItems();
|
items = CreateExampleItems();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Передаём в InventoryManager
|
|
||||||
var im = FindObjectOfType<InventoryManager>();
|
var im = FindObjectOfType<InventoryManager>();
|
||||||
if (im != null)
|
if (im == null) return;
|
||||||
{
|
|
||||||
im.itemDatabase = items;
|
|
||||||
im.RebuildItemDictionary();
|
|
||||||
|
|
||||||
// Сразу добавляем тестовые предметы
|
// Объединяем с существующей базой — не заменяем!
|
||||||
|
// Так кастомные предметы (tree.asset и т.д.) из Inspector'а сохраняются.
|
||||||
|
if (im.itemDatabase == null)
|
||||||
|
im.itemDatabase = new List<ItemData>();
|
||||||
|
|
||||||
|
foreach (var item in items)
|
||||||
|
{
|
||||||
|
if (item != null && !im.itemDatabase.Exists(x => x?.id == item.id))
|
||||||
|
im.itemDatabase.Add(item);
|
||||||
|
}
|
||||||
|
im.RebuildItemDictionary();
|
||||||
|
|
||||||
|
// Тестовые предметы добавляем ТОЛЬКО если нет сохранения
|
||||||
|
// Иначе они будут перезаписаны загрузкой в Start() и появляться снова при каждом запуске
|
||||||
|
string savePath = Path.Combine(Application.persistentDataPath, "inventory_save.json");
|
||||||
|
if (!File.Exists(savePath))
|
||||||
|
{
|
||||||
im.AddItem("stone", 32);
|
im.AddItem("stone", 32);
|
||||||
im.AddItem("dirt", 16);
|
im.AddItem("dirt", 16);
|
||||||
im.AddItem("wood", 8);
|
im.AddItem("wood", 8);
|
||||||
im.AddItem("apple", 5);
|
im.AddItem("apple", 5);
|
||||||
im.AddItem("sword", 1);
|
im.AddItem("sword", 1);
|
||||||
im.AddItem("pickaxe", 1);
|
im.AddItem("pickaxe", 1);
|
||||||
|
Debug.Log("[InventoryExampleItems] No save found — added test items");
|
||||||
Debug.Log("[InventoryExampleItems] Added test items");
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("[InventoryExampleItems] Save exists — skipping test items, load will restore inventory");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -163,11 +163,7 @@ public class InventoryItemFactory : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
Vector3 spawnPos = dropPosition + offset;
|
Vector3 spawnPos = dropPosition + offset;
|
||||||
Quaternion rotation = Quaternion.Euler(
|
Quaternion rotation = Quaternion.identity;
|
||||||
Random.Range(0, 360),
|
|
||||||
Random.Range(0, 360),
|
|
||||||
Random.Range(0, 360)
|
|
||||||
);
|
|
||||||
|
|
||||||
var worldItem = CreateWorldItem(itemData, amount, spawnPos, rotation);
|
var worldItem = CreateWorldItem(itemData, amount, spawnPos, rotation);
|
||||||
|
|
||||||
|
|||||||
@@ -318,10 +318,11 @@ public class InventoryManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
remaining -= slot.amount;
|
int cleared = slot.amount; // сохранить ДО Clear()
|
||||||
|
remaining -= cleared;
|
||||||
slot.Clear();
|
slot.Clear();
|
||||||
OnItemRemoved?.Invoke(itemId, slot.amount);
|
OnItemRemoved?.Invoke(itemId, cleared);
|
||||||
InventoryEvents.Instance?.InvokeItemRemoved(itemId, slot.amount);
|
InventoryEvents.Instance?.InvokeItemRemoved(itemId, cleared);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -342,10 +343,11 @@ public class InventoryManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
remaining -= slot.amount;
|
int cleared = slot.amount; // сохранить ДО Clear()
|
||||||
|
remaining -= cleared;
|
||||||
slot.Clear();
|
slot.Clear();
|
||||||
OnItemRemoved?.Invoke(itemId, slot.amount);
|
OnItemRemoved?.Invoke(itemId, cleared);
|
||||||
InventoryEvents.Instance?.InvokeItemRemoved(itemId, slot.amount);
|
InventoryEvents.Instance?.InvokeItemRemoved(itemId, cleared);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -447,7 +449,7 @@ public class InventoryManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Поменять предметы между двумя слотами
|
/// Поменять предметы между двумя слотами (по индексам, только основной инвентарь)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SwapSlots(int fromIndex, int toIndex)
|
public void SwapSlots(int fromIndex, int toIndex)
|
||||||
{
|
{
|
||||||
@@ -455,14 +457,19 @@ public class InventoryManager : MonoBehaviour
|
|||||||
toIndex < 0 || toIndex >= slots.Length)
|
toIndex < 0 || toIndex >= slots.Length)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var fromSlot = slots[fromIndex];
|
SwapSlots(slots[fromIndex], slots[toIndex]);
|
||||||
var toSlot = slots[toIndex];
|
}
|
||||||
|
|
||||||
// Сохраняем данные
|
/// <summary>
|
||||||
var tempItem = fromSlot.item;
|
/// Поменять предметы между любыми двумя слотами (инвентарь ↔ хотбар и т.д.)
|
||||||
|
/// </summary>
|
||||||
|
public void SwapSlots(Slot fromSlot, Slot toSlot)
|
||||||
|
{
|
||||||
|
if (fromSlot == null || toSlot == null || fromSlot == toSlot) return;
|
||||||
|
|
||||||
|
var tempItem = fromSlot.item;
|
||||||
var tempAmount = fromSlot.amount;
|
var tempAmount = fromSlot.amount;
|
||||||
|
|
||||||
// Меняем
|
|
||||||
if (toSlot.IsEmpty)
|
if (toSlot.IsEmpty)
|
||||||
{
|
{
|
||||||
fromSlot.Clear();
|
fromSlot.Clear();
|
||||||
@@ -541,6 +548,19 @@ public class InventoryManager : MonoBehaviour
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (hotbarSlots != null)
|
||||||
|
{
|
||||||
|
inventoryData.hotbarSlots = new SlotData[hotbarSlots.Length];
|
||||||
|
for (int i = 0; i < hotbarSlots.Length; i++)
|
||||||
|
{
|
||||||
|
inventoryData.hotbarSlots[i] = new SlotData
|
||||||
|
{
|
||||||
|
itemId = hotbarSlots[i].item?.id,
|
||||||
|
amount = hotbarSlots[i].amount
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return JsonUtility.ToJson(inventoryData, true);
|
return JsonUtility.ToJson(inventoryData, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -600,12 +620,20 @@ public class InventoryManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
var slotData = inventoryData.slots[i];
|
var slotData = inventoryData.slots[i];
|
||||||
if (!string.IsNullOrEmpty(slotData.itemId) && _itemDict.TryGetValue(slotData.itemId, out ItemData item))
|
if (!string.IsNullOrEmpty(slotData.itemId) && _itemDict.TryGetValue(slotData.itemId, out ItemData item))
|
||||||
{
|
|
||||||
slots[i].SetItem(item, slotData.amount);
|
slots[i].SetItem(item, slotData.amount);
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
|
||||||
slots[i].Clear();
|
slots[i].Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inventoryData.hotbarSlots != null && hotbarSlots != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < Mathf.Min(inventoryData.hotbarSlots.Length, hotbarSlots.Length); i++)
|
||||||
|
{
|
||||||
|
var slotData = inventoryData.hotbarSlots[i];
|
||||||
|
if (!string.IsNullOrEmpty(slotData.itemId) && _itemDict.TryGetValue(slotData.itemId, out ItemData item))
|
||||||
|
hotbarSlots[i].SetItem(item, slotData.amount);
|
||||||
|
else
|
||||||
|
hotbarSlots[i].Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -614,6 +642,7 @@ public class InventoryManager : MonoBehaviour
|
|||||||
class InventorySaveData
|
class InventorySaveData
|
||||||
{
|
{
|
||||||
public SlotData[] slots;
|
public SlotData[] slots;
|
||||||
|
public SlotData[] hotbarSlots;
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
@@ -623,6 +652,16 @@ public class InventoryManager : MonoBehaviour
|
|||||||
public int amount;
|
public int amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (PlayerInput.Instance != null)
|
||||||
|
{
|
||||||
|
PlayerInput.Instance.OnToggleInventory -= ToggleInventory;
|
||||||
|
PlayerInput.Instance.OnDropPressed -= DropSelectedItem;
|
||||||
|
PlayerInput.Instance.OnHotbarSelect -= SelectHotbarSlot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OnApplicationQuit()
|
void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
SaveToFile();
|
SaveToFile();
|
||||||
|
|||||||
@@ -35,10 +35,16 @@ public class WorldItem : MonoBehaviour
|
|||||||
itemData = data;
|
itemData = data;
|
||||||
amount = count;
|
amount = count;
|
||||||
|
|
||||||
if (data.modelPrefab != null)
|
// Спавним модель только если визуал ещё не встроен в prefab
|
||||||
|
if (data.modelPrefab != null && transform.childCount == 0)
|
||||||
{
|
{
|
||||||
var model = Instantiate(data.modelPrefab, transform);
|
var model = Instantiate(data.modelPrefab, transform);
|
||||||
model.transform.localPosition = Vector3.zero;
|
model.transform.localPosition = Vector3.zero;
|
||||||
|
|
||||||
|
// Удаляем WorldItem из визуальной модели — она только для отображения,
|
||||||
|
// не должна быть самостоятельным подбираемым объектом
|
||||||
|
foreach (var wi in model.GetComponentsInChildren<WorldItem>())
|
||||||
|
Destroy(wi);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pickupDelay > 0)
|
if (pickupDelay > 0)
|
||||||
@@ -73,6 +79,7 @@ public class WorldItem : MonoBehaviour
|
|||||||
int remaining = InventoryManager.Instance.AddItem(itemData, amount);
|
int remaining = InventoryManager.Instance.AddItem(itemData, amount);
|
||||||
if (remaining <= 0)
|
if (remaining <= 0)
|
||||||
{
|
{
|
||||||
|
CancelInvoke(); // отменяем отложенный EnablePickup если он ещё не сработал
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,135 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &8569222662204961130
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 3299916784270131221}
|
|
||||||
- component: {fileID: 5472821117555071674}
|
|
||||||
- component: {fileID: 1683734392604781716}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: ferstitem
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &3299916784270131221
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8569222662204961130}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 8775671899748787654}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!114 &5472821117555071674
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8569222662204961130}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: b8ac54fbf9ed99e45a83319443952a91, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::WorldItem
|
|
||||||
itemData: {fileID: 11400000, guid: d870f627519521f4aa24b9a36766465d, type: 2}
|
|
||||||
amount: 1
|
|
||||||
pickupDelay: 0
|
|
||||||
interactRange: 2.5
|
|
||||||
--- !u!135 &1683734392604781716
|
|
||||||
SphereCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8569222662204961130}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 1
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Radius: 0.5
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1001 &746297087722819351
|
|
||||||
PrefabInstance:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Modification:
|
|
||||||
serializedVersion: 3
|
|
||||||
m_TransformParent: {fileID: 3299916784270131221}
|
|
||||||
m_Modifications:
|
|
||||||
- target: {fileID: 282714382156279063, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_Name
|
|
||||||
value: Visual
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.w
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_RemovedGameObjects: []
|
|
||||||
m_AddedGameObjects: []
|
|
||||||
m_AddedComponents: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
--- !u!4 &8775671899748787654 stripped
|
|
||||||
Transform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 8327738622413892305, guid: 4fcbba5b8725e254f98c052c4db89e02, type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 746297087722819351}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
@@ -1,135 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1 &3773692352489507899
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 3475947316444918413}
|
|
||||||
- component: {fileID: 4358986541640902538}
|
|
||||||
- component: {fileID: 8290802686145622635}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: ferstitem123
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &3475947316444918413
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3773692352489507899}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 1739540476929525579}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!114 &4358986541640902538
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3773692352489507899}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: b8ac54fbf9ed99e45a83319443952a91, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::WorldItem
|
|
||||||
itemData: {fileID: 11400000, guid: 5db581fdeb06daf4da37cb3d6f32b5ff, type: 2}
|
|
||||||
amount: 1
|
|
||||||
pickupDelay: 0
|
|
||||||
interactRange: 2.5
|
|
||||||
--- !u!135 &8290802686145622635
|
|
||||||
SphereCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3773692352489507899}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 1
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Radius: 0.5
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1001 &3886533962277390174
|
|
||||||
PrefabInstance:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Modification:
|
|
||||||
serializedVersion: 3
|
|
||||||
m_TransformParent: {fileID: 3475947316444918413}
|
|
||||||
m_Modifications:
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.w
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8569222662204961130, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
propertyPath: m_Name
|
|
||||||
value: Visual
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_RemovedGameObjects: []
|
|
||||||
m_AddedGameObjects: []
|
|
||||||
m_AddedComponents: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
--- !u!4 &1739540476929525579 stripped
|
|
||||||
Transform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 3299916784270131221, guid: 06e51a4df39df524397e91edba2a833d, type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 3886533962277390174}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
373
Assets/Items/item_anim.anim
Normal file
373
Assets/Items/item_anim.anim
Normal file
@@ -0,0 +1,373 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!74 &7400000
|
||||||
|
AnimationClip:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: item_anim
|
||||||
|
serializedVersion: 7
|
||||||
|
m_Legacy: 0
|
||||||
|
m_Compressed: 0
|
||||||
|
m_UseHighQualityCurve: 1
|
||||||
|
m_RotationCurves: []
|
||||||
|
m_CompressedRotationCurves: []
|
||||||
|
m_EulerCurves:
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: {x: 0, y: 360.424, z: 0}
|
||||||
|
inSlope: {x: 0, y: 0, z: 0}
|
||||||
|
outSlope: {x: 0, y: 0, z: 0}
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
inSlope: {x: 0, y: 0, z: 0}
|
||||||
|
outSlope: {x: 0, y: 0, z: 0}
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
path:
|
||||||
|
m_PositionCurves:
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: {x: 0, y: 0.33, z: 0}
|
||||||
|
inSlope: {x: 0, y: 0, z: 0}
|
||||||
|
outSlope: {x: 0, y: 0, z: 0}
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.25
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
inSlope: {x: 0, y: 0, z: 0}
|
||||||
|
outSlope: {x: 0, y: 0, z: 0}
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: {x: 0, y: 0.33, z: 0}
|
||||||
|
inSlope: {x: 0, y: 0, z: 0}
|
||||||
|
outSlope: {x: 0, y: 0, z: 0}
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
path:
|
||||||
|
m_ScaleCurves: []
|
||||||
|
m_FloatCurves: []
|
||||||
|
m_PPtrCurves: []
|
||||||
|
m_SampleRate: 60
|
||||||
|
m_WrapMode: 0
|
||||||
|
m_Bounds:
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
m_Extent: {x: 0, y: 0, z: 0}
|
||||||
|
m_ClipBindingConstant:
|
||||||
|
genericBindings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
path: 0
|
||||||
|
attribute: 1
|
||||||
|
script: {fileID: 0}
|
||||||
|
typeID: 4
|
||||||
|
customType: 0
|
||||||
|
isPPtrCurve: 0
|
||||||
|
isIntCurve: 0
|
||||||
|
isSerializeReferenceCurve: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
path: 0
|
||||||
|
attribute: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
typeID: 4
|
||||||
|
customType: 4
|
||||||
|
isPPtrCurve: 0
|
||||||
|
isIntCurve: 0
|
||||||
|
isSerializeReferenceCurve: 0
|
||||||
|
pptrCurveMapping: []
|
||||||
|
m_AnimationClipSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||||
|
m_AdditiveReferencePoseTime: 0
|
||||||
|
m_StartTime: 0
|
||||||
|
m_StopTime: 0.5
|
||||||
|
m_OrientationOffsetY: 0
|
||||||
|
m_Level: 0
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_HasAdditiveReferencePose: 0
|
||||||
|
m_LoopTime: 1
|
||||||
|
m_LoopBlend: 0
|
||||||
|
m_LoopBlendOrientation: 0
|
||||||
|
m_LoopBlendPositionY: 0
|
||||||
|
m_LoopBlendPositionXZ: 0
|
||||||
|
m_KeepOriginalOrientation: 0
|
||||||
|
m_KeepOriginalPositionY: 1
|
||||||
|
m_KeepOriginalPositionXZ: 0
|
||||||
|
m_HeightFromFeet: 0
|
||||||
|
m_Mirror: 0
|
||||||
|
m_EditorCurves:
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: localEulerAnglesRaw.x
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 16
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 360.424
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: localEulerAnglesRaw.y
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 16
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: localEulerAnglesRaw.z
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 16
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.25
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.x
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0.33
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.25
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: 0.33
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.y
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.25
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.5
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.z
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 0
|
||||||
|
m_EulerEditorCurves:
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.x
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.y
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.z
|
||||||
|
path:
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
flags: 0
|
||||||
|
m_HasGenericRootTransform: 1
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
||||||
8
Assets/Items/item_anim.anim.meta
Normal file
8
Assets/Items/item_anim.anim.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ea8e562eb5dcf448a92bb8ce4402a66
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
73
Assets/Items/tree.controller
Normal file
73
Assets/Items/tree.controller
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: tree
|
||||||
|
serializedVersion: 6
|
||||||
|
m_AnimatorParameters: []
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: 4241218343605681128}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
||||||
|
m_DefaultWeight: 0
|
||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
m_EvaluateTransitionsOnStart: 1
|
||||||
|
--- !u!1107 &4241218343605681128
|
||||||
|
AnimatorStateMachine:
|
||||||
|
serializedVersion: 7
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_ChildStates:
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 4489924751263448603}
|
||||||
|
m_Position: {x: 200, y: 0, z: 0}
|
||||||
|
m_ChildStateMachines: []
|
||||||
|
m_AnyStateTransitions: []
|
||||||
|
m_EntryTransitions: []
|
||||||
|
m_StateMachineTransitions: {}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||||
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||||
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||||
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
|
m_DefaultState: {fileID: 4489924751263448603}
|
||||||
|
--- !u!1102 &4489924751263448603
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: item_anim
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: 6ea8e562eb5dcf448a92bb8ce4402a66, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
8
Assets/Items/tree.controller.meta
Normal file
8
Assets/Items/tree.controller.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4d40bb1024b19944b0ba0f85b0fd89f
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 9100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
194
Assets/Items/tree.prefab
Normal file
194
Assets/Items/tree.prefab
Normal file
@@ -0,0 +1,194 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &2501859741750806132
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 4239651288264806298}
|
||||||
|
- component: {fileID: 3599933775027151645}
|
||||||
|
- component: {fileID: 6068943115296421469}
|
||||||
|
- component: {fileID: 8918097335992063939}
|
||||||
|
- component: {fileID: 8272906402636553536}
|
||||||
|
m_Layer: 6
|
||||||
|
m_Name: tree
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &4239651288264806298
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2501859741750806132}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: 0.3125369, z: -0, w: 0.94990563}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0.33, y: 0.33, z: 0.33}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 5719490679037582883}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 36.424, z: 0}
|
||||||
|
--- !u!114 &3599933775027151645
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2501859741750806132}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: b8ac54fbf9ed99e45a83319443952a91, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::WorldItem
|
||||||
|
itemData: {fileID: 11400000, guid: 131ca9b5c83edfe4d9c35a6ef4a380a5, type: 2}
|
||||||
|
amount: 1
|
||||||
|
pickupDelay: 0
|
||||||
|
interactRange: 2.5
|
||||||
|
--- !u!65 &6068943115296421469
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2501859741750806132}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 2, y: 2, z: 2}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!95 &8918097335992063939
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 7
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2501859741750806132}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: c4d40bb1024b19944b0ba0f85b0fd89f, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 1
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_StabilizeFeet: 0
|
||||||
|
m_AnimatePhysics: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorStateOnDisable: 0
|
||||||
|
m_WriteDefaultValuesOnDisable: 0
|
||||||
|
--- !u!54 &8272906402636553536
|
||||||
|
Rigidbody:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2501859741750806132}
|
||||||
|
serializedVersion: 5
|
||||||
|
m_Mass: 1
|
||||||
|
m_LinearDamping: 0
|
||||||
|
m_AngularDamping: 0.05
|
||||||
|
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
||||||
|
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
||||||
|
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ImplicitCom: 1
|
||||||
|
m_ImplicitTensor: 1
|
||||||
|
m_UseGravity: 1
|
||||||
|
m_IsKinematic: 0
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_Constraints: 0
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
--- !u!1001 &5882089278608227351
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 4239651288264806298}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 1564165088969144462, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: Visual
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1564165088969144462, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_Layer
|
||||||
|
value: 6
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: -0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: -0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7509976937716105303, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
propertyPath: m_Layer
|
||||||
|
value: 6
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
--- !u!4 &5719490679037582883 stripped
|
||||||
|
Transform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 2233459345161642548, guid: 3ae36dcb84d70194993d12a9f047bb1c, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 5882089278608227351}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 580244ac82154544e87abf9ff24eaf82
|
guid: fe90e1e2b9dde0943b665ca3768153ae
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -16,10 +16,14 @@ public class PlayerInput : MonoBehaviour
|
|||||||
public InputActionAsset actions;
|
public InputActionAsset actions;
|
||||||
|
|
||||||
// ── Непрерывные значения ──────────────────────────────────────────────────
|
// ── Непрерывные значения ──────────────────────────────────────────────────
|
||||||
public Vector2 MoveInput { get; private set; }
|
public Vector2 MoveInput { get; private set; }
|
||||||
public Vector2 LookInput { get; private set; }
|
public Vector2 LookInput { get; private set; }
|
||||||
public bool Crouch { get; private set; }
|
public bool Crouch { get; private set; }
|
||||||
public bool Run { get; private set; }
|
public bool Run { get; private set; }
|
||||||
|
/// <summary>ЛКМ удержана (разрушение блока). False когда инвентарь открыт.</summary>
|
||||||
|
public bool BreakHeld { get; private set; }
|
||||||
|
/// <summary>ПКМ нажата в этом кадре (постановка блока). False когда инвентарь открыт.</summary>
|
||||||
|
public bool PlacePressed { get; private set; }
|
||||||
|
|
||||||
// ── Дискретные события ────────────────────────────────────────────────────
|
// ── Дискретные события ────────────────────────────────────────────────────
|
||||||
public event Action OnToggleInventory;
|
public event Action OnToggleInventory;
|
||||||
@@ -107,12 +111,17 @@ public class PlayerInput : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (_gameplayMap == null || !_gameplayMap.enabled) return;
|
bool gameplayActive = _gameplayMap != null && _gameplayMap.enabled;
|
||||||
|
|
||||||
MoveInput = _gameplayMap["Move"].ReadValue<Vector2>();
|
MoveInput = gameplayActive ? _gameplayMap["Move"].ReadValue<Vector2>() : Vector2.zero;
|
||||||
LookInput = _gameplayMap["Look"].ReadValue<Vector2>();
|
LookInput = gameplayActive ? _gameplayMap["Look"].ReadValue<Vector2>() : Vector2.zero;
|
||||||
Crouch = _gameplayMap["Crouch"].IsPressed();
|
Crouch = gameplayActive && _gameplayMap["Crouch"].IsPressed();
|
||||||
Run = _gameplayMap["Run"].IsPressed();
|
Run = gameplayActive && _gameplayMap["Run"].IsPressed();
|
||||||
|
|
||||||
|
// Мышь через New Input System — отключаются вместе с gameplay
|
||||||
|
var mouse = UnityEngine.InputSystem.Mouse.current;
|
||||||
|
BreakHeld = gameplayActive && (mouse?.leftButton.isPressed ?? false);
|
||||||
|
PlacePressed = gameplayActive && (mouse?.rightButton.wasPressedThisFrame ?? false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── Сохранение/загрузка биндингов ────────────────────────────────────────
|
// ── Сохранение/загрузка биндингов ────────────────────────────────────────
|
||||||
|
|||||||
@@ -60,9 +60,20 @@ public class charecter : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
PlayerInput.Instance.OnPickupPressed += TryPickupNearbyItem;
|
PlayerInput.Instance.OnPickupPressed += TryPickupNearbyItem;
|
||||||
PlayerInput.Instance.OnJumpPressed += () => { _jumpRequested = true; };
|
PlayerInput.Instance.OnJumpPressed += OnJumpPressed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (PlayerInput.Instance != null)
|
||||||
|
{
|
||||||
|
PlayerInput.Instance.OnPickupPressed -= TryPickupNearbyItem;
|
||||||
|
PlayerInput.Instance.OnJumpPressed -= OnJumpPressed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnJumpPressed() => _jumpRequested = true;
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
HandleLook();
|
HandleLook();
|
||||||
@@ -85,14 +96,19 @@ public class charecter : MonoBehaviour
|
|||||||
|
|
||||||
foreach (var col in colliders)
|
foreach (var col in colliders)
|
||||||
{
|
{
|
||||||
var worldItem = col.GetComponent<WorldItem>();
|
// Ищем WorldItem на коллайдере ИЛИ на любом родителе —
|
||||||
|
// чтобы дочерние меши (Visual, default и т.д.) тоже находили своего владельца
|
||||||
|
var worldItem = col.GetComponentInParent<WorldItem>();
|
||||||
if (worldItem == null) continue;
|
if (worldItem == null) continue;
|
||||||
|
|
||||||
|
// Дедупликация: пропускаем если этот WorldItem уже учтён через другой коллайдер
|
||||||
|
if (worldItem == closestItem) continue;
|
||||||
|
|
||||||
float dist = Vector3.Distance(transform.position, worldItem.transform.position);
|
float dist = Vector3.Distance(transform.position, worldItem.transform.position);
|
||||||
if (dist < closestDist && dist <= worldItem.interactRange)
|
if (dist < closestDist && dist <= worldItem.interactRange)
|
||||||
{
|
{
|
||||||
closestDist = dist;
|
closestDist = dist;
|
||||||
closestItem = worldItem;
|
closestItem = worldItem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -143,7 +159,7 @@ public class charecter : MonoBehaviour
|
|||||||
if (_jumpRequested && !isCrouching)
|
if (_jumpRequested && !isCrouching)
|
||||||
{
|
{
|
||||||
_verticalVelocity = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
_verticalVelocity = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||||
_anim?.SetTrigger(HashJump);
|
if (_anim != null) _anim.SetTrigger(HashJump);
|
||||||
}
|
}
|
||||||
_jumpRequested = false;
|
_jumpRequested = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- item
|
||||||
-
|
- Blocks
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
@@ -43,3 +43,4 @@ TagManager:
|
|||||||
locked: 0
|
locked: 0
|
||||||
m_RenderingLayers:
|
m_RenderingLayers:
|
||||||
- Default
|
- Default
|
||||||
|
m_MigratedRenderPipelines: []
|
||||||
|
|||||||
Reference in New Issue
Block a user