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23
wireframe_fragment.glsl
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23
wireframe_fragment.glsl
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#version 330 core
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out vec4 FragColor;
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in vec3 FragPos;
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in vec3 Normal;
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uniform vec3 lightPos;
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uniform vec3 viewPos;
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void main()
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{
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// Wireframe стиль
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vec3 lightColor = vec3(0.0, 1.0, 0.5);
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vec3 objectColor = vec3(0.1, 0.1, 0.1);
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vec3 norm = normalize(Normal);
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vec3 lightDir = normalize(lightPos - FragPos);
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float diff = max(dot(norm, lightDir), 0.0);
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vec3 result = objectColor + lightColor * diff * 0.3;
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FragColor = vec4(result, 1.0);
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}
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