24 lines
487 B
GLSL
24 lines
487 B
GLSL
#version 330 core
|
|
|
|
out vec4 FragColor;
|
|
|
|
in vec3 FragPos;
|
|
in vec3 Normal;
|
|
|
|
uniform vec3 lightPos;
|
|
uniform vec3 viewPos;
|
|
|
|
void main()
|
|
{
|
|
// Wireframe стиль
|
|
vec3 lightColor = vec3(0.0, 1.0, 0.5);
|
|
vec3 objectColor = vec3(0.1, 0.1, 0.1);
|
|
|
|
vec3 norm = normalize(Normal);
|
|
vec3 lightDir = normalize(lightPos - FragPos);
|
|
float diff = max(dot(norm, lightDir), 0.0);
|
|
|
|
vec3 result = objectColor + lightColor * diff * 0.3;
|
|
FragColor = vec4(result, 1.0);
|
|
}
|